// Render texture property. public bool RenderTextureGroupProperty(ProfileGroupDefinition def) { EditorGUILayout.BeginHorizontal(); TextureKeyframeGroup group = m_Profile.GetGroup <TextureKeyframeGroup>(def.propertyKey); EditorGUILayout.PrefixLabel(new GUIContent(group.name, def.tooltip)); bool valueChanged = false; if (m_Profile.IsManagedByTimeline(def.propertyKey)) { RenderManagedOnTimlineMessage(); } else { TextureKeyframe frame = group.GetKeyframe(0); EditorGUI.BeginChangeCheck(); Texture assignedTexture = (Texture)EditorGUILayout.ObjectField(frame.texture, typeof(Texture), true); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_Profile, "Changed texture keyframe value"); frame.texture = assignedTexture; valueChanged = true; } } EditorGUILayout.EndHorizontal(); return(valueChanged); }
private void AddTextureGroup(string propKey, string groupName, Texture2D texture) { TextureKeyframeGroup group = new TextureKeyframeGroup( groupName, new TextureKeyframe(texture, 0)); keyframeGroups[propKey] = group; }
public Texture GetTexturePropertyValue(string propertyKey, float timeOfDay) { TextureKeyframeGroup group = GetGroup <TextureKeyframeGroup>(propertyKey); if (group == null) { Debug.LogError("Can't find texture group with property key: " + propertyKey); return(null); } return(group.TextureForTime(timeOfDay)); }
private void ApplyDefaultSettings(SkyProfile profile) { // Lightning art. if (profile.lightningArtSet == null) { profile.lightningArtSet = GetDefaultArtStyleWithName <LightningArtSet>("DefaultLightningArtSet"); } // Splash art. if (profile.rainSplashArtSet == null) { profile.rainSplashArtSet = GetDefaultArtStyleWithName <RainSplashArtSet>("DefaultRainSplashArtSet"); } // Rain near texture. TextureKeyframeGroup group = profile.GetGroup <TextureKeyframeGroup>(ProfilePropertyKeys.RainNearTextureKey); if (group.keyframes.Count == 1 && group.keyframes[0].texture == null) { group.keyframes[0].texture = SkyEditorUtility.LoadEditorResourceTexture("RainDownfall-1"); if (group.keyframes[0].texture == null) { Debug.LogWarning("Failed to locate default near rain texture"); } } // Rain far texture. group = profile.GetGroup <TextureKeyframeGroup>(ProfilePropertyKeys.RainFarTextureKey); if (group.keyframes.Count == 1 && group.keyframes[0].texture == null) { group.keyframes[0].texture = SkyEditorUtility.LoadEditorResourceTexture("RainDownfall-3"); if (group.keyframes[0].texture == null) { Debug.LogWarning("Failed to locate default far rain texture"); } } }