Beispiel #1
0
        public void PlayAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (Animation == animation)
                return;

            // Start the new animation.
            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
Beispiel #2
0
        public void LoadContent()
        {
            // Load animated textures.
            idleAnimation = new Animation(game.Content.Load<Texture2D>("Sprites/Player/PlayerIdle"), 0.1f, true);
            runAnimation = new Animation(game.Content.Load<Texture2D>("Sprites/Player/PlayerIdle"), 0.1f, true);//new Animation(map.Content.Load<Texture2D>("Sprites/Player/Run"), 0.1f, true);
            shootAnimation = new Animation(game.Content.Load<Texture2D>("Sprites/Player/PlayerShoot"), 0.2f, false);// new Animation(map.Content.Load<Texture2D>("Sprites/Player/Shoot"), 0.1f, false);
            dieAnimation = new Animation(game.Content.Load<Texture2D>("Sprites/Player/PlayerIdle"), 0.1f, true);//new Animation(map.Content.Load<Texture2D>("Sprites/Player/Die"), 0.1f, false);aw
            gunShot1 = game.Content.Load<SoundEffect>("Sounds/GunShot1");

            // Calculate bounds within texture size.
            int width = (int)(idleAnimation.FrameWidth * 0.8);// (int)(idleAnimation.FrameWidth * 0.4);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 0.8);
            int top = (idleAnimation.FrameHeight - height) / 2;
            localBounds = new Rectangle(left, top, width, height);

            // Load sounds.
            //killedSound = map.Content.Load<SoundEffect>("Sounds/PlayerKilled");
            //shootSound = map.Content.Load<SoundEffect>("Sounds/PlayerShoot");
        }
Beispiel #3
0
        public void LoadContent(string spriteSet)
        {
            // Load animations.
            spriteSet = "Sprites/" + spriteSet + "/";
            idleAnimation = new Animation(game.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.15f, true);
            runAnimation = new Animation(game.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.1f, true);
            attackAnimation = new Animation(game.Content.Load<Texture2D>(spriteSet + "ZombieAttack"), 0.3f, false);
            dieAnimation = new Animation(game.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.15f, true);
            sprite.PlayAnimation(idleAnimation);
            //whiteBox = new Texture2D(graphicsDevice,1,1);

            //whiteRectangle.SetData(new[] { Color.White });

            // Calculate bounds within texture size.
            int width = (int)(idleAnimation.FrameWidth * 0.8);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 0.8);
            int top = (idleAnimation.FrameHeight - height) / 2;
            localBounds = new Rectangle(left, top, width, height);

            //firstTime = true;
            //direction = (float)Math.Atan2(game.player.Position.Y - Position.Y, game.player.Position.X - Position.X);
            //velocity = new Vector2((float)Math.Cos((double)direction), (float)Math.Sin((double)direction));
        }
Beispiel #4
0
        public void LoadContent(string spriteSet)
        {
            // Load animations.
            spriteSet = "Sprites/" + spriteSet + "/";
            idleAnimation = new Animation(Map.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.15f, true);
            runAnimation = new Animation(Map.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.1f, true);
            attackAnimation = new Animation(Map.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.15f, false);
            dieAnimation = new Animation(Map.Content.Load<Texture2D>(spriteSet + "ZombieIdle"), 0.15f, true);
            sprite.PlayAnimation(idleAnimation);

            // Calculate bounds within texture size.
            int width = (int)(idleAnimation.FrameWidth * 0.8);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 0.8);
            int top = (idleAnimation.FrameHeight - height) / 2;
            localBounds = new Rectangle(left, top, width, height);
        }
Beispiel #5
0
 public void LoadContent()
 {
     fly = new Animation(game.Content.Load<Texture2D>("Sprites/Projectiles/Default"), 0.1f, true);
     sprite.PlayAnimation(fly);
     int width = (int)(fly.FrameWidth * 0.35);
     int left = (fly.FrameWidth - width) / 2;
     int height = (int)(fly.FrameWidth * 0.2);
     int top = (fly.FrameHeight - height) / 2;
     localBounds = new Rectangle(left, top, width, height);
 }