Beispiel #1
0
        public static void GuildNameRequest(WorldClient client, Packet packet)
        {
            int id;
            if (!packet.TryReadInt(out id)) {
                Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName());
                return;
            }

            var guild = WorldGuild.GetGuild(id);
            if (guild == null)
            {
                SendGuildNameResult(client, id, "");
            }
            else
            {
                SendGuildNameResult(client, id, guild.Name);
            }
        }