Beispiel #1
0
        private void OnLoadSceneSuccess(GameEventBase gameEventBase)
        {
            LoadSceneSuccessGameEvent ne = (LoadSceneSuccessGameEvent)gameEventBase;

            //todo
            m_IsChangeSceneComplete = true;
        }
Beispiel #2
0
        private void OnLoadSceneSuccess(GameEventBase gameEventBase)
        {
            LoadSceneSuccessGameEvent ne = (LoadSceneSuccessGameEvent)gameEventBase;

            if (ne.UserData != this)
            {
                return;
            }

            Log.Info("Load scene '{0}' OK.", ne.SceneAssetName);

            if (m_BackgroundMusicId > 0)
            {
                GameEntry.Sound.PlayMusic(m_BackgroundMusicId);
            }
            if (InitForm.Instance != null)
            {
                InitForm.Instance.DestroySelf();
            }

            m_IsChangeSceneComplete = true;
        }