void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.stateMachineDesigner = ((Wxwinter.BPM.Machine.Design.StateMachineDesigner)(target)); return; case 2: this.stateMachineContentPresenter = ((System.Windows.Controls.ContentPresenter)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.stateMachineDesigner = ((Wxwinter.BPM.Machine.Design.StateMachineDesigner)(target)); return; case 2: #line 45 "..\..\StateMachineDesigner.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 3: this.stateMachineContentPresenter = ((System.Windows.Controls.ContentPresenter)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.stateMachineDesigner = ((Wxwinter.BPM.Machine.Design.StateMachineDesigner)(target)); return; case 2: this.stateMachineContentPresenter = ((System.Windows.Controls.ContentPresenter)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.stateMachineDesigner = ((Wxwinter.BPM.Machine.Design.StateMachineDesigner)(target)); return; case 2: #line 45 "..\..\StateMachineDesigner.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 3: this.stateMachineContentPresenter = ((System.Windows.Controls.ContentPresenter)(target)); return; } this._contentLoaded = true; }