public static void HandleAreaTriggerReShape(Packet packet)
        {
            packet.ReadPackedGuid128("TriggerGUID");

            packet.ResetBitReader();
            var hasAreaTriggerSpline = packet.ReadBit("HasAreaTriggerSpline");
            var hasAreaTriggerUnkType = packet.ReadBit("HasAreaTriggerUnkType");

            if (hasAreaTriggerSpline)
                ReadAreaTriggerSpline(packet);

            if (hasAreaTriggerUnkType)
            {
                packet.ResetBitReader();
                var unk1 = packet.ReadBit("AreaTriggerUnk1");
                var hasCenter = packet.ReadBit("HasCenter");
                packet.ReadBit("Unk bit 703 1");
                packet.ReadBit("Unk bit 703 2");

                packet.ReadUInt32("Unk UInt 1");
                packet.ReadInt32("Unk Int 1");
                packet.ReadUInt32("Unk UInt 2");
                packet.ReadSingle("Radius");
                packet.ReadSingle("BlendFromRadius");
                packet.ReadSingle("InitialAngel");
                packet.ReadSingle("ZOffset");

                if (unk1)
                    packet.ReadPackedGuid128("AreaTriggerUnkGUID");

                if (hasCenter)
                    packet.ReadVector3("Center");
            }
        }
        public static void HandleCharEnum(Packet packet)
        {
            var count = packet.ReadByte("Count");

            for (var i = 0; i < count; i++)
            {
                var guid = packet.ReadGuid("GUID");
                var name = packet.ReadCString("Name");
                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte);
                var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte);
                packet.ReadEnum<Gender>("Gender", TypeCode.Byte);

                packet.ReadByte("Skin");
                packet.ReadByte("Face");
                packet.ReadByte("Hair Style");
                packet.ReadByte("Hair Color");
                packet.ReadByte("Facial Hair");

                var level = packet.ReadByte("Level");
                var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id");
                var mapId = packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map Id");

                var pos = packet.ReadVector3("Position");
                packet.ReadInt32("Guild Id");
                packet.ReadEnum<CharacterFlag>("Character Flags", TypeCode.Int32);

                if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                    packet.ReadEnum<CustomizationFlag>("Customization Flags", TypeCode.Int32);

                var firstLogin = packet.ReadBoolean("First Login");
                packet.ReadInt32("Pet Display Id");
                packet.ReadInt32("Pet Level");
                packet.ReadEnum<CreatureFamily>("Pet Family", TypeCode.Int32);

                for (var j = 0; j < 19; j++)
                {
                    packet.ReadInt32("Equip Display Id");
                    packet.ReadEnum<InventoryType>("Equip Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Equip Aura Id");
                }

                int bagCount = ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3_11685) ? 4 : 1;
                for (var j = 0; j < bagCount; j++)
                {
                    packet.ReadInt32("Bag Display Id");
                    packet.ReadEnum<InventoryType>("Bag Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Bag Aura Id");
                }

                if (firstLogin)
                {
                    var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};
                    packet.SniffFileInfo.Storage.StartPositions.TryAdd(new Tuple<Race, Class>(race, clss), startPos);
                }

                var playerInfo = new Player {Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level};
                packet.SniffFileInfo.Storage.Objects.AddOrUpdate(guid, playerInfo);
            }
        }
        public static void HandleBindPointUpdate(Packet packet)
        {
            packet.ReadVector3("Position");

            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");

            packet.ReadInt32("Zone ID");
        }
 public static void HandleCorpseLocation(Packet packet)
 {
     packet.ReadBit("Valid");
     packet.ReadInt32("ActualMapID");
     packet.ReadVector3("Position");
     packet.ReadInt32("MapID");
     packet.ReadPackedGuid128("Transport");
 }
Beispiel #5
0
 public static void HandlePetAction(Packet packet)
 {
     packet.ReadPackedGuid128("PetGUID");
     var action = (uint)packet.ReadUInt16() + (packet.ReadByte() << 16);
     packet.AddValue("Action", action);
     packet.ReadByte("Slot");
     packet.ReadPackedGuid128("TargetGUID");
     packet.ReadVector3("ActionPosition");
 }
        public static void ReadAreaTriggerSpline(Packet packet, params object[] indexes)
        {
            packet.ReadInt32("TimeToTarget", indexes);
            packet.ReadInt32("ElapsedTimeForMovement", indexes);
            var int8 = packet.ReadInt32("VerticesCount", indexes);

            for (var i = 0; i < int8; ++i)
                packet.ReadVector3("Points", indexes, i);
        }
        public static void HandlePetAction(Packet packet)
        {
            packet.ReadPackedGuid128("PetGUID");

            ReadPetAction(packet, "Action");

            packet.ReadPackedGuid128("TargetGUID");
            packet.ReadVector3("ActionPosition");
        }
 public static void HandleGMTicketCreate(Packet packet)
 {
     packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
     var vector = packet.ReadVector3();
     packet.Writer.WriteLine("Position: {0}", vector);
     packet.ReadCString("Text");
     packet.ReadUInt32("Unk UInt32 1");
     packet.ReadBoolean("Need Response");
     // FIXME: 3.3.3a has many more data here..
 }
Beispiel #9
0
 public static void HandlePetAction(Packet packet)
 {
     packet.ReadGuid("GUID");
     var action = (uint)packet.ReadUInt16() + (packet.ReadByte() << 16);
     packet.AddValue("Action", action);
     packet.ReadByteE<ActionButtonType>("Type");
     packet.ReadGuid("GUID");
     if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6_13596))
         packet.ReadVector3("Position");
 }
Beispiel #10
0
 public static void HandlePetAction(Packet packet)
 {
     packet.ReadGuid("GUID");
     var action = (uint)packet.ReadUInt16() + (packet.ReadByte() << 16);
     packet.WriteLine("Action: {0}", action);
     packet.ReadEnum<ActionButtonType>("Type", TypeCode.Byte);
     packet.ReadGuid("GUID");
     if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
         packet.ReadVector3("Position");
 }
        public static void HandleMoveApplyMovementForce(Packet packet)
        {
            packet.ReadPackedGuid128("MoverGUID");
            packet.ReadInt32("SequenceIndex");

            packet.ReadPackedGuid128("TriggerGUID");
            packet.ReadVector3("Direction");
            packet.ReadInt32("TransportID");
            packet.ReadSingle("Facing");

            packet.ResetBitReader();

            packet.ReadBits("Reason", 2);
        }
        public static void HandleCorpseQuery(Packet packet)
        {
            if (packet.Direction == Direction.ClientToServer)
                return;

            if (!packet.ReadBoolean("Corpse Found"))
                return;

            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
            packet.ReadVector3("Corpse Position");
            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Corpse Map ID");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_2_10482))
                packet.ReadInt32("Corpse Low GUID");
        }
        public static void HandleCorpseQuery(Packet packet)
        {
            if (packet.Direction == Direction.ClientToServer)
                return;

            if (!packet.ReadBool("Corpse Found"))
                return;

            packet.ReadInt32<MapId>("Map ID");
            packet.ReadVector3("Corpse Position");
            packet.ReadInt32<MapId>("Corpse Map ID");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_2_10482))
                packet.ReadInt32("Corpse Low GUID");
        }
        public static void HandlePlayScene(Packet packet)
        {
            var sceneId = packet.ReadInt32("SceneID");
            SceneTemplate scene = new SceneTemplate
            {
                SceneID = (uint)sceneId
            };

            scene.Flags = (uint)packet.ReadInt32("PlaybackFlags");
            packet.ReadInt32("SceneInstanceID");
            scene.ScriptPackageID = (uint)packet.ReadInt32("SceneScriptPackageID");
            packet.ReadPackedGuid128("TransportGUID");
            packet.ReadVector3("Pos");
            packet.ReadSingle("Facing");

            Storage.Scenes.Add(scene, packet.TimeSpan);
        }
        public static void HandleCorpseQuery(Packet packet)
        {
            if (packet.Direction == Direction.ClientToServer)
                return;

            var found = packet.ReadBoolean("Corpse Found");

            if (!found)
                return;

            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");

            packet.ReadVector3("Corpse Position");

            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Corpse Map ID");

            packet.ReadInt32("Corpse Low GUID");
        }
        public static void HandleGMTicketCreate(Packet packet)
        {
            packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
            packet.ReadVector3("Position");
            packet.ReadCString("Text");
            packet.ReadUInt32("Need Response");
            packet.ReadBoolean("Need GM interaction");
            var count = packet.ReadInt32("Count");

            for (int i = 0; i < count; i++)
                packet.WriteLine("[" + i + "] Sent: " + (packet.Time - packet.ReadTime()).ToFormattedString());

            if (count == 0)
                packet.ReadInt32("Unk Int32");
            else
            {
                var decompCount = packet.ReadInt32();
                packet = packet.Inflate(decompCount);
                packet.WriteLine(packet.ReadCString());
            }
        }
        public static void HandleMoveTeleport(Packet packet)
        {
            packet.ReadPackedGuid128("MoverGUID");
            packet.ReadInt32("SequenceIndex");
            packet.ReadVector3("Position");
            packet.ReadSingle("Facing");
            packet.ReadByte("PreloadWorld");

            var hasVehicleTeleport = packet.ReadBit("HasVehicleTeleport");
            var hasTransport = packet.ReadBit("HasTransport");

            // VehicleTeleport
            if (hasVehicleTeleport)
            {
                packet.ReadByte("VehicleSeatIndex");
                packet.ReadBit("VehicleExitVoluntary");
                packet.ReadBit("VehicleExitTeleport");
            }

            if (hasTransport)
                packet.ReadPackedGuid128("TransportGUID");
        }
Beispiel #18
0
 public static void HandleMissileTrajectoryCollision(Packet packet)
 {
     packet.ReadPackedGuid128("CasterGUID");
     packet.ReadInt32("SpellID");
     packet.ReadByte("CastID");
     packet.ReadVector3("CollisionPos");
 }
Beispiel #19
0
        public static void HandleCastVisual(Packet packet)
        {
            packet.ReadPackedGuid128("Source");
            packet.ReadPackedGuid128("Target");

            packet.ReadVector3("TargetPosition");

            packet.ReadInt32("SpellVisualID");
            packet.ReadSingle("TravelSpeed");

            packet.ReadInt16("MissReason");
            packet.ReadInt16("ReflectStatus");

            packet.ReadSingle("Orientation");

            packet.ReadBit("SpeedAsTime");
        }
        public static void ReadCharactersData(Packet packet, params object[] idx)
        {
            packet.ReadPackedGuid128("Guid", idx);

            packet.ReadByte("ListPosition", idx);
            var race = packet.ReadByteE<Race>("RaceID", idx);
            var klass = packet.ReadByteE<Class>("ClassID", idx);
            packet.ReadByte("SexID", idx);
            packet.ReadByte("SkinID", idx);
            packet.ReadByte("FaceID", idx);
            packet.ReadByte("HairStyle", idx);
            packet.ReadByte("HairColor", idx);
            packet.ReadByte("FacialHairStyle", idx);

            for (uint j = 0; j < 3; ++j)
                packet.ReadByte("CustomDisplay", idx, j);

            packet.ReadByte("ExperienceLevel", idx);
            var zone = packet.ReadUInt32("ZoneID", idx);
            var mapId = packet.ReadUInt32("MapID", idx);

            var pos = packet.ReadVector3("PreloadPos", idx);

            packet.ReadPackedGuid128("GuildGUID", idx);

            packet.ReadUInt32("Flags", idx);
            packet.ReadUInt32("Flags2", idx);
            packet.ReadUInt32("Flags3", idx);
            packet.ReadUInt32("PetCreatureDisplayID", idx);
            packet.ReadUInt32("PetExperienceLevel", idx);
            packet.ReadUInt32("PetCreatureFamilyID", idx);

            for (uint j = 0; j < 2; ++j)
                packet.ReadUInt32("ProfessionIDs", idx, j);

            for (uint j = 0; j < 23; ++j)
            {
                packet.ReadUInt32("InventoryItem DisplayID", idx, j);
                packet.ReadUInt32("InventoryItem DisplayEnchantID", idx, j);
                packet.ReadByteE<InventoryType>("InventoryItem InvType", idx, j);
            }

            packet.ReadTime("LastPlayedTime", idx);

            packet.ReadUInt16("SpecID", idx);
            packet.ReadUInt32("Unknown703", idx);
            packet.ReadUInt32("Flags4", idx);

            packet.ResetBitReader();

            var nameLength = packet.ReadBits("Character Name Length", 6, idx);
            var firstLogin = packet.ReadBit("FirstLogin", idx);
            packet.ReadBit("BoostInProgress", idx);
            packet.ReadBits("UnkWod61x", 5, idx);

            packet.ReadWoWString("Character Name", nameLength, idx);

            if (firstLogin)
            {
                PlayerCreateInfo startPos = new PlayerCreateInfo { Race = race, Class = klass, Map = mapId, Zone = zone, Position = pos, Orientation = 0 };
                Storage.StartPositions.Add(startPos, packet.TimeSpan);
            }
        }
        public static void ReadMovementSpline(Packet packet, Vector3 pos, params object[] indexes)
        {
            packet.ReadInt32E<SplineFlag434>("Flags", indexes);
            packet.ReadByte("AnimTier", indexes);
            packet.ReadUInt32("TierTransStartTime", indexes);
            packet.ReadInt32("Elapsed", indexes);
            packet.ReadUInt32("MoveTime", indexes);
            packet.ReadSingle("JumpGravity", indexes);
            packet.ReadUInt32("SpecialTime", indexes);
            var pointsCount = packet.ReadInt32("PointsCount", indexes);

            packet.ReadByte("Mode", indexes);
            packet.ReadByte("VehicleExitVoluntary", indexes);

            packet.ReadPackedGuid128("TransportGUID", indexes);
            packet.ReadSByte("VehicleSeat", indexes);

            var packedDeltasCount = packet.ReadInt32("PackedDeltasCount", indexes);

            Vector3 endpos = new Vector3();
            for (int i = 0; i < pointsCount; i++)
            {
                var spot = packet.ReadVector3();

                // client always taking first point
                if (i == 0)
                    endpos = spot;

                packet.AddValue("Points", spot, indexes, i);
            }

            var waypoints = new Vector3[packedDeltasCount];
            for (int i = 0; i < packedDeltasCount; i++)
            {
                var packedDeltas = packet.ReadPackedVector3();
                waypoints[i].X = packedDeltas.X;
                waypoints[i].Y = packedDeltas.Y;
                waypoints[i].Z = packedDeltas.Z;
            }

            packet.ResetBitReader();
            var type = packet.ReadBits("Face", 2, indexes);
            var monsterSplineFilter = packet.ReadBit("HasMonsterSplineFilter", indexes);

            switch (type)
            {
                case 1:
                    packet.ReadVector3("FaceSpot", indexes);
                    break;
                case 2:
                    packet.ReadSingle("FaceDirection", indexes);
                    packet.ReadPackedGuid128("FacingGUID", indexes);
                    break;
                case 3:
                    packet.ReadSingle("FaceDirection", indexes);
                    break;
            }

            if (monsterSplineFilter)
                ReadMonsterSplineFilter(packet, indexes, "MonsterSplineFilter");

            // Calculate mid pos
            var mid = new Vector3
            {
                X = (pos.X + endpos.X) * 0.5f,
                Y = (pos.Y + endpos.Y) * 0.5f,
                Z = (pos.Z + endpos.Z) * 0.5f
            };

            for (var i = 0; i < packedDeltasCount; ++i)
            {
                var vec = new Vector3
                {
                    X = mid.X - waypoints[i].X,
                    Y = mid.Y - waypoints[i].Y,
                    Z = mid.Z - waypoints[i].Z
                };
                packet.AddValue("WayPoints", vec, indexes, i);
            }
        }
Beispiel #22
0
 public static void HandlePlayOrphanSpellVisual(Packet packet)
 {
     packet.ReadVector3("SourceLocation");
     packet.ReadVector3("SourceOrientation");
     packet.ReadVector3("TargetLocation");
     packet.ReadPackedGuid128("Target");
     packet.ReadInt32("SpellVisualID");
     packet.ReadSingle("TravelSpeed");
     packet.ReadSingle("UnkFloat");
     packet.ReadBit("SpeedAsTime");
 }
        public static void HandleUnknown177(Packet packet)
        {
            packet.ReadBit("ForceUpdate");

            // VignetteInstanceIDList
            var int1 = packet.ReadInt32("RemovedCount");
            for (var i = 0; i < int1; ++i)
                packet.ReadPackedGuid128("IDs", i);

            // Added
            var int2 = packet.ReadInt32("AddedCount");
            for (var i = 0; i < int2; ++i)
                packet.ReadPackedGuid128("IDs", i);

            // VignetteClientData
            var int3 = packet.ReadInt32("VignetteClientDataCount");
            for (var i = 0; i < int3; ++i)
            {
                packet.ReadVector3("Position", i);
                packet.ReadPackedGuid128("ObjGUID", i);
                packet.ReadInt32("VignetteID", i);
                packet.ReadInt32("Unk", i);
            }

            // Updated
            var int4 = packet.ReadInt32("UpdatedCount");
            for (var i = 0; i < int4; ++i)
                packet.ReadPackedGuid128("IDs", i);

            // VignetteClientData
            var int5 = packet.ReadInt32("VignetteClientDataCount");
            for (var i = 0; i < int5; ++i)
            {
                packet.ReadVector3("Position", i);
                packet.ReadPackedGuid128("ObjGUID", i);
                packet.ReadInt32("VignetteID", i);
                packet.ReadInt32("Unk", i);
            }
        }
        public static void HandleOnMonsterMove(Packet packet)
        {
            packet.ReadPackedGuid128("MoverGUID");
            var pos = packet.ReadVector3("Position");

            ReadMovementMonsterSpline(packet, pos, "MovementMonsterSpline");
        }
        public static void HandleMoveUpdateTeleport(Packet packet)
        {
            ReadMovementStats(packet);

            var int32 = packet.ReadInt32("MovementForcesCount");
            for (int i = 0; i < int32; i++)
            {
                packet.ReadPackedGuid128("ID", i);
                packet.ReadVector3("Direction", i);
                packet.ReadInt32("TransportID", i);
                packet.ReadSingle("Magnitude", i);

                packet.ResetBitReader();
                packet.ReadBits("Type", 2, i);
            }

            packet.ResetBitReader();

            var bit260 = packet.ReadBit("HasWalkSpeed");
            var bit276 = packet.ReadBit("HasRunSpeed");
            var bit52 = packet.ReadBit("HasRunBackSpeed");
            var bit28 = packet.ReadBit("HasSwimSpeed");
            var bit76 = packet.ReadBit("HasSwimBackSpeed");
            var bit20 = packet.ReadBit("HasFlightSpeed");
            var bit268 = packet.ReadBit("HasFlightBackSpeed");
            var bit60 = packet.ReadBit("HasTurnRate");
            var bit68 = packet.ReadBit("HasPitchRate");

            if (bit260)
                packet.ReadSingle("WalkSpeed");

            if (bit276)
                packet.ReadSingle("RunSpeed");

            if (bit52)
                packet.ReadSingle("RunBackSpeed");

            if (bit28)
                packet.ReadSingle("SwimSpeed");

            if (bit76)
                packet.ReadSingle("SwimBackSpeed");

            if (bit20)
                packet.ReadSingle("FlightSpeed");

            if (bit268)
                packet.ReadSingle("FlightBackSpeed");

            if (bit60)
                packet.ReadSingle("TurnRate");

            if (bit68)
                packet.ReadSingle("PitchRate");
        }
Beispiel #26
0
 public static void HandleNotifyDestLocSpellCast(Packet packet)
 {
     packet.ReadPackedGuid128("Caster");
     packet.ReadPackedGuid128("DestTransport");
     packet.ReadInt32("SpellID");
     packet.ReadVector3("SourceLoc");
     packet.ReadVector3("DestLoc");
     packet.ReadSingle("MissileTrajectoryPitch");
     packet.ReadSingle("MissileTrajectorySpeed");
     packet.ReadInt32("TravelTime");
     packet.ReadByte("DestLocSpellCastIndex");
     packet.ReadByte("CastID");
 }
Beispiel #27
0
 public static void HandleNotifyMissileTrajectoryCollision(Packet packet)
 {
     packet.ReadPackedGuid128("Caster");
     packet.ReadByte("CastID");
     packet.ReadVector3("CollisionPos");
 }
        public static void ReadMovementForce(Packet packet)
        {
            packet.ReadPackedGuid128("ID");
            packet.ReadVector3("Direction");
            packet.ReadInt32("TransportID");
            packet.ReadSingle("Magnitude");

            packet.ResetBitReader();

            packet.ReadBits("Type", 2);
        }
Beispiel #29
0
 public static void ReadLocation(Packet packet, params object[] idx)
 {
     packet.ReadPackedGuid128("Transport", idx);
     packet.ReadVector3("Location", idx);
 }
        public static void ReadMovementMonsterSpline(Packet packet, Vector3 pos, params object[] indexes)
        {
            packet.ReadUInt32("Id", indexes);
            packet.ReadVector3("Destination", indexes);

            ReadMovementSpline(packet, pos, indexes, "MovementSpline");

            packet.ResetBitReader();

            packet.ReadBit("CrzTeleport", indexes);
            packet.ReadBits("UnkBit", 2, indexes);
        }