static int SetTempPlayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.SetTempPlayer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int UpdateMarchingsLines(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.UpdateMarchingsLines(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CreateMapPool(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         WorldMap.WorldMapView obj  = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1);
         UnityEngine.Object[]  arg0 = ToLua.CheckParamsObject <UnityEngine.Object>(L, 2, count - 1);
         obj.CreateMapPool(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int UpdateShowMap(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.UpdateShowMap(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_InitCountY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.InitCountY = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index InitCountY on a nil value"));
        }
    }
    static int set_MaxPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WorldMap.WorldMapView obj  = (WorldMap.WorldMapView)o;
            UnityEngine.Vector2   arg0 = ToLua.ToVector2(L, 2);
            obj.MaxPos = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxPos on a nil value"));
        }
    }
    static int get_InitCountY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o;
            int ret = obj.InitCountY;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index InitCountY on a nil value"));
        }
    }
    static int get_MaxPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o;
            UnityEngine.Vector2   ret = obj.MaxPos;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxPos on a nil value"));
        }
    }
    static int get_ItemWidth(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o;
            float ret = obj.ItemWidth;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemWidth on a nil value"));
        }
    }
 static int WorldMoveSuccess(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
         obj.WorldMoveSuccess(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }