static int SetTempPlayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetTempPlayer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UpdateMarchingsLines(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.UpdateMarchingsLines(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateMapPool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1); UnityEngine.Object[] arg0 = ToLua.CheckParamsObject <UnityEngine.Object>(L, 2, count - 1); obj.CreateMapPool(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UpdateShowMap(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.UpdateShowMap(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_InitCountY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.InitCountY = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index InitCountY on a nil value")); } }
static int set_MaxPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.MaxPos = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxPos on a nil value")); } }
static int get_InitCountY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o; int ret = obj.InitCountY; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index InitCountY on a nil value")); } }
static int get_MaxPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o; UnityEngine.Vector2 ret = obj.MaxPos; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxPos on a nil value")); } }
static int get_ItemWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)o; float ret = obj.ItemWidth; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemWidth on a nil value")); } }
static int WorldMoveSuccess(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WorldMap.WorldMapView obj = (WorldMap.WorldMapView)ToLua.CheckObject <WorldMap.WorldMapView>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.WorldMoveSuccess(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }