Beispiel #1
0
        /// <summary>
        /// 设定不能直接返回上一关
        /// 直接提示门已封印
        /// </summary>
        public void EnterLastLevel()
        {
            expUICtr.SetUpSingleTextTintHUD("这里好像已经被封印了...");

            //UpdateWordDataBase();

            //int level = Player.mainPlayer.currentLevelIndex - 1;

            //GameManager.Instance.persistDataManager.SaveMapEventsRecord();

            //EnterLevel(level,ExitType.LastLevel);

            //Debug.LogFormat("finish loading time:{0}", Time.time);
        }