Beispiel #1
0
        private static void OnHierarchyWindowChanged()
        {
            EditorSettings editorSettings = EditorSingleton.Get <EditorSettings>();

            if (editorSettings.isObjUniqueNameOnDuplicate)
            {
                return;
            }

            GameObject[] gos = Selection.gameObjects;
            if (gos != null)
            {
                for (int i = 0; i < gos.Length; ++i)
                {
                    GameObject go = gos[i];
                    if (go.scene.name != "Null")
                    {
                        int index = go.name.IndexOf('(');
                        if (index > 0)
                        {
                            go.name = go.name.Remove(index);
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public override float GetHeight()
        {
            EditorSettings         editorResource     = EditorSingleton.Get <EditorSettings>();
            GUISkin                inspectorNoteStyle = editorResource.inspectorNoteSkin;
            InspectorNoteAttribute noteAttribute      = attribute as InspectorNoteAttribute;

            float headerHeight = inspectorNoteStyle.customStyles[0].CalcHeight(new GUIContent(noteAttribute.header), EditorGUIUtility.currentViewWidth - 33f) +
                                 inspectorNoteStyle.customStyles[0].fontSize;
            float messageHeight = inspectorNoteStyle.customStyles[1].CalcHeight(new GUIContent(noteAttribute.message), EditorGUIUtility.currentViewWidth - 33f) +
                                  inspectorNoteStyle.customStyles[1].fontSize;

            return((string.IsNullOrEmpty(noteAttribute.message) ? 0 : 0 + messageHeight) + headerHeight);
        }
Beispiel #3
0
        public override void OnGUI(Rect position)
        {
            EditorSettings         editorResource     = EditorSingleton.Get <EditorSettings>();
            GUISkin                inspectorNoteStyle = editorResource.inspectorNoteSkin;
            InspectorNoteAttribute noteAttribute      = attribute as InspectorNoteAttribute;

            // Background box
            Rect backgroundBoxPos = position;

            backgroundBoxPos.height -= 5f;
            backgroundBoxPos.y      += 5f;
            GUI.Box(backgroundBoxPos, "", inspectorNoteStyle.customStyles[2]);

            float headerHeight = inspectorNoteStyle.customStyles[0].CalcHeight(new GUIContent(noteAttribute.header), position.width);
            //float messageHeight = inspectorNoteStyle.customStyles[1].CalcHeight(new GUIContent(note.Message), position.width); // not used

            // our header is always present
            Rect posLabel = position;

            posLabel.y      += 13;
            posLabel.x      += 5f;
            posLabel.height += 13;
            EditorGUI.LabelField(posLabel, noteAttribute.header, inspectorNoteStyle.customStyles[0]);

            // do we have a message too?
            if (!string.IsNullOrEmpty(noteAttribute.message))
            {
                //Color color = GUI.color;
                //Color faded = color;
                //faded.a = 0.5f;

                Rect posExplain = posLabel;
                posExplain.y     += headerHeight;
                posExplain.width -= 13f;

                //GUI.color = faded;
                EditorGUI.LabelField(posExplain, noteAttribute.message, inspectorNoteStyle.customStyles[1]);
                //GUI.color = color;
            }

            //Rect posLine = position;
            //posLine.y += (string.IsNullOrEmpty(note.message) ? 17 : 17 + messageHeight) + headerHeight;
            //posLine.x += 0;
            //posLine.height = 2;
            //GUI.Box(posLine, "");

            // Draw the field
            base.OnGUI(position);
        }
Beispiel #4
0
        public static void ShowEditorResources()
        {
            EditorResources editorResources = EditorSingleton.Get <EditorResources>();

            Selection.activeObject = editorResources;
        }
Beispiel #5
0
        private static void ShowEditorResources()
        {
            EditorSettings editorResources = EditorSingleton.Get <EditorSettings>();

            Selection.activeObject = editorResources;
        }