public override void onUnmount(GameBase obj, SceneObject mountObj, int node)
        {
            Player player = obj.getId();

            if (node != 0)
            {
                return;
            }

            player.mountImage(player["lastWeapon"], Constants.WeaponSlot, true, string.Empty);
            player.setControlObject(string.Empty);

            if (!player["lastperson"].AsBool())
            {
                return;
            }

            GameConnection client = player["client"];

            if (client.isObject())
            {
                client.setFirstPerson(player["lastperson"].AsBool());
            }
        }
Beispiel #2
0
 public static void serverCmdSetEditorCameraPlayer(GameConnection client)
 {
     ((Player) client["player"]).setVelocity(new Point3F("0 0 0"));
     client.setControlObject(client["player"]);
     client.setFirstPerson(true);
     omni.bGlobal["$isFirstPersonVar"] = true;
     syncEditorGui();
 }