public override void onInventory(ShapeBase obj, int amount)
        {
            GameConnection client = obj["client"];

            if (client.isObject())
            {
                client.setAmmoAmountHud(1, amount);
            }

            //todo Something funny here, probally should look at it.
            if (amount == 0)
            {
                obj.cycleWeapon("prev");
            }
        }