Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            Braile.setBraileState(braileData.braileLetter1, '#');

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            base.Update(gameTime);

            foreach (TouchLocation location in TouchPanel.GetState())
            {
                // Letter control
                for (int i = 0; i < Braile.cBraileDotsNum; i++)
                {
                    if (braileData.braileLetter1[i].rect.Contains((int)location.Position.X, (int)location.Position.Y))
                    {
                        if (i == 1)
                        {
                            //vibrate.Start(TimeSpan.FromMilliseconds(20));
                            vibrate.Start(TimeSpan.FromMilliseconds(5));
                            System.Threading.Thread.Sleep(20);
                            vibrate.Start(TimeSpan.FromMilliseconds(10));
                            System.Threading.Thread.Sleep(10);
                            vibrate.Start(TimeSpan.FromMilliseconds(5));
                        }

                        if (i == 3)
                        {
                            //vibrate.Start(TimeSpan.FromMilliseconds(1));
                            vibrate.Start(TimeSpan.FromMilliseconds(20));
                            System.Threading.Thread.Sleep(40);
                            vibrate.Start(TimeSpan.FromMilliseconds(20));
                            System.Threading.Thread.Sleep(20);
                            vibrate.Start(TimeSpan.FromMilliseconds(10));
                        }

                        if (i == 5)
                        {
                            vibrate.Start(TimeSpan.FromMilliseconds(100));
                        }

                        if (i == 7)
                        {
                            vibrate.Start(TimeSpan.FromMilliseconds(50));
                            //vibrate.Start(TimeSpan.FromMilliseconds(70));
                            //System.Threading.Thread.Sleep(120);
                            //vibrate.Start(TimeSpan.FromMilliseconds(70));
                        }
                    }
                }
            }
        }
Beispiel #2
0
 void proceedText()
 {
     Braile.setBraileState(braileData.braileLetter1, braileText[wordPos][letterPos]);
 }