Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            braileText = Braile.prepareText(testText);
            Debug.WriteLine(braileText[0][0]);

            base.Initialize();
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            Braile.setBraileState(braileData.braileLetter1, '#');

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            base.Update(gameTime);

            foreach (TouchLocation location in TouchPanel.GetState())
            {
                // Letter control
                for (int i = 0; i < Braile.cBraileDotsNum; i++)
                {
                    if (braileData.braileLetter1[i].rect.Contains((int)location.Position.X, (int)location.Position.Y))
                    {
                        if (i == 1)
                        {
                            //vibrate.Start(TimeSpan.FromMilliseconds(20));
                            vibrate.Start(TimeSpan.FromMilliseconds(5));
                            System.Threading.Thread.Sleep(20);
                            vibrate.Start(TimeSpan.FromMilliseconds(10));
                            System.Threading.Thread.Sleep(10);
                            vibrate.Start(TimeSpan.FromMilliseconds(5));
                        }

                        if (i == 3)
                        {
                            //vibrate.Start(TimeSpan.FromMilliseconds(1));
                            vibrate.Start(TimeSpan.FromMilliseconds(20));
                            System.Threading.Thread.Sleep(40);
                            vibrate.Start(TimeSpan.FromMilliseconds(20));
                            System.Threading.Thread.Sleep(20);
                            vibrate.Start(TimeSpan.FromMilliseconds(10));
                        }

                        if (i == 5)
                        {
                            vibrate.Start(TimeSpan.FromMilliseconds(100));
                        }

                        if (i == 7)
                        {
                            vibrate.Start(TimeSpan.FromMilliseconds(50));
                            //vibrate.Start(TimeSpan.FromMilliseconds(70));
                            //System.Threading.Thread.Sleep(120);
                            //vibrate.Start(TimeSpan.FromMilliseconds(70));
                        }
                    }
                }
            }
        }
Beispiel #3
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth  = 480;
            graphics.PreferredBackBufferHeight = 800;
            graphics.ApplyChanges();

            TouchPanel.EnabledGestures = GestureType.HorizontalDrag | GestureType.DragComplete;
            vibrate = VibrateController.Default;

            braileData = new Braile(graphics);
            controls   = new Controls(graphics);

            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Extend battery life under lock.
            InactiveSleepTime = TimeSpan.FromSeconds(1);
        }
Beispiel #4
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = 480;
            graphics.PreferredBackBufferHeight = 800;
            graphics.ApplyChanges();

            TouchPanel.EnabledGestures = GestureType.HorizontalDrag | GestureType.DragComplete;
            vibrate = VibrateController.Default;

            braileData = new Braile(graphics);
            controls = new Controls(graphics);

            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Extend battery life under lock.
            InactiveSleepTime = TimeSpan.FromSeconds(1);
        }
Beispiel #5
0
        public static void setBraileState(Braile.braileDot[] braileLetter, char letter)
        {
            for (int i = 0; i < Braile.cBraileDotsNum; i++)
            {
                braileLetter[i].state = false;
            }

            foreach (int n in alphabet[letter])
            {
                // We suppose that braile will display in order:
                // 345
                // 012
                int trLetter = 0;

                switch (n)
                {
                    case 0:
                        trLetter = 3;
                        break;

                    case 1:
                        trLetter = 4;
                        break;

                    case 2:
                        trLetter = 5;
                        break;

                    case 3:
                        trLetter = 0;
                        break;

                    case 4:
                        trLetter = 1;
                        break;

                    case 5:
                        trLetter = 2;
                        break;

                }

                braileLetter[trLetter].state = true;
            }
        }
Beispiel #6
0
 void proceedText()
 {
     Braile.setBraileState(braileData.braileLetter1, braileText[wordPos][letterPos]);
 }