Beispiel #1
0
        private void MsgHandler_ClientJoin(Client client, ClientPacket msg)
        {
            byte seed = msg.ReadByte();

            byte[] key  = msg.Read(msg.ReadByte());
            string name = msg.ReadString(msg.ReadByte());
            uint   id   = msg.ReadUInt32();

            Encryption.Parameters encryptionParameters = new Encryption.Parameters(key, seed);

            if (ExpectedRedirects.ContainsKey(id) && (ExpectedRedirects[id] != null))
            {
                Redirection r = ExpectedRedirects[id];
                if ((r.Name == name) && r.EncryptionParameters.Matches(encryptionParameters))
                {
                    if (r.SourceServer == Program.LobbyServer || r.SourceServer is LoginServer)
                    {
                        var p = new ServerPacket(0x60);
                        p.WriteByte(0x00);
                        p.WriteUInt32(Notification.Checksum);
                        client.Enqueue(p);

                        var packet = new ServerPacket(0x6F);
                        packet.WriteByte(1);
                        packet.WriteUInt16((ushort)GameServer.MetafileDatabase.Count);
                        foreach (var kvp in GameServer.MetafileDatabase)
                        {
                            packet.WriteString8(kvp.Value.Name);
                            packet.WriteUInt32(kvp.Value.Checksum);
                        }
                        client.Enqueue(packet);
                    }
                }
            }
        }