Beispiel #1
0
        private void MsgHandler_Login(Client client, ClientPacket msg)
        {
            var name      = msg.ReadString(msg.ReadByte());
            var password1 = msg.ReadString(msg.ReadByte());

            var accountid  = 0;
            var password2  = String.Empty;
            var gamemaster = AdminRights.None;
            var active     = false;
            var exists     = false;

            var com = Program.MySqlConnection.CreateCommand();

            com.CommandText = "SELECT characters.acct_id, characters.password, characters.gm, accounts.active "
                              + "FROM characters "
                              + "LEFT JOIN accounts "
                              + "ON characters.acct_id = accounts.acct_id "
                              + "WHERE (characters.name = @name) AND (characters.server = @server)";
            com.Parameters.AddWithValue("@name", name);
            com.Parameters.AddWithValue("@server", GameServer.Name);
            var reader = com.ExecuteReader();

            if (reader.Read())
            {
                accountid  = reader.GetInt32(0);
                password2  = reader.GetString(1);
                gamemaster = (AdminRights)Enum.Parse(typeof(AdminRights), reader.GetString(2));
                active     = (!reader.IsDBNull(3) && reader.GetBoolean(3));
                exists     = true;
            }
            reader.Close();

            if (!GameServer.AllowLogin)
            {
                client.SendLoginMessage(14, "The game server is currently closed.");
                return;
            }

            if (!exists)
            {
                client.SendLoginMessage(14, "That character does not exist.");
                return;
            }

            if (password1 != password2)
            {
                client.SendLoginMessage(14, "Incorrect password.");
                return;
            }

            if (accountid == 0)
            {
                client.SendLoginMessage(14, "Please register your character at game.wewladh.com");
                return;
            }

            if (!active)
            {
                client.SendLoginMessage(14, "Your account has been locked.");
                return;
            }

            foreach (Client c in GameServer.Clients)
            {
                if ((c.Player != null) && c.Player.Name.Equals(name, StringComparison.CurrentCultureIgnoreCase))
                {
                    c.Connected = false;
                    client.SendLoginMessage(14, "Your character is already playing.");
                    return;
                }
                if ((c.Player != null) && (accountid != 0) && (c.Player.AccountID == accountid))
                {
                    c.Connected = false;
                    client.SendLoginMessage(14, "Your account is already playing.");
                    return;
                }
            }

            if (Program.RunningSlowly)
            {
                client.SendLoginMessage(14, "The game server is busy right now. Please try again.");
                return;
            }

            client.SendLoginMessage(0, "\0");

            var p = new ServerPacket(0x22);

            p.WriteByte(0x00);
            client.Enqueue(p);

            foreach (var message in File.ReadAllLines(GameServer.DataPath + "\\login.txt"))
            {
                client.SendMessage(message);
            }

            var r = new Redirection();

            r.DestinationServer    = GameServer;
            r.EncryptionParameters = client.EncryptionParams;
            r.Name         = name;
            r.SourceServer = this;
            client.Redirect(r);
        }
Beispiel #2
0
 private void MsgHandler_Logoff(Client client, ClientPacket msg)
 {
 }
Beispiel #3
0
        private void MsgHandler_CreateB(Client client, ClientPacket msg)
        {
            if (string.IsNullOrEmpty(client.NewPlayerName) || string.IsNullOrEmpty(client.NewPlayerPassword))
            {
                return;
            }

            var com = Program.MySqlConnection.CreateCommand();

            com.CommandText = "SELECT COUNT(*) FROM characters WHERE (name = @name) AND (server = @server)";
            com.Parameters.AddWithValue("@name", client.NewPlayerName);
            com.Parameters.AddWithValue("@server", GameServer.Name);
            var result = com.ExecuteScalar();

            if ((long)result > 0)
            {
                client.SendLoginMessage(3, "That character already exists.");
                return;
            }

            Player p = Player.Create(GameServer, client.NewPlayerName);

            com             = Program.MySqlConnection.CreateCommand();
            com.CommandText = "INSERT INTO characters VALUES (0, @name, @password, 0, @server, @creation_date, 0, "
                              + "'None', 'None', 'Peasant', 'None', 0, 0, 0, 0, 'North', 0, 0, 0, 0, 0, 0, "
                              + "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 'None', '', '')"; // 50
            com.Parameters.AddWithValue("@name", client.NewPlayerName);
            com.Parameters.AddWithValue("@password", client.NewPlayerPassword);
            com.Parameters.AddWithValue("@server", GameServer.Name);
            com.Parameters.AddWithValue("@creation_date", DateTime.UtcNow);
            com.ExecuteNonQuery();

            com             = Program.MySqlConnection.CreateCommand();
            com.CommandText = "SELECT character_id FROM characters WHERE (name = @name) AND (server = @server)";
            com.Parameters.AddWithValue("@name", p.Name);
            com.Parameters.AddWithValue("@server", GameServer.Name);
            result = com.ExecuteScalar();
            p.GUID = (int)result;

            p.HairStyle = msg.ReadByte();
            p.Sex       = (Gender)msg.ReadByte();
            p.HairColor = msg.ReadUInt16();

            if ((p.HairStyle > 17) || (p.HairStyle < 1))
            {
                p.HairStyle = 1;
            }

            if ((p.Sex != Gender.Male) && (p.Sex != Gender.Female))
            {
                p.Sex = Gender.Male;
            }

            if (p.HairColor > 13)
            {
                p.HairColor = 0;
            }
            p.Loaded = true;
            p.Save();
            client.NewPlayerName     = null;
            client.NewPlayerPassword = null;

            client.SendLoginMessage(0, "\0");

            Program.WriteLine("New character created: {0}", p.Name);
        }