Beispiel #1
0
        public void CreateSylinder()
        {
            GameObject newGameObject = new GameObject();

            newGameObject.name = "Sylinder";
            newGameObject.AddComponent <MeshFilter>().mesh =
                MeshCreatorStatic.CreateSylinder(Vector3.zero, 5, 10);
            newGameObject.AddComponent <MeshRenderer>().material = new Material(Shader.Find("Standard"));
        }