Beispiel #1
0
        public void CreateRectangle()
        {
            Vector3[] m = new Vector3[10];
            Vector3[] n = new Vector3[10];

            for (int i = 0; i < 10; i++)
            {
                m[i] = new Vector3(i, 5, 0);
                n[i] = new Vector3(i, -5, -5);
            }
            var newGameObject = new GameObject();

            newGameObject.name = "Rectangle";
            newGameObject.AddComponent <MeshFilter>().mesh       = MeshCreatorStatic.CreateRectangle(m, n);
            newGameObject.AddComponent <MeshRenderer>().material = new Material(Shader.Find("Standard"));
        }