//Function to move the enemy plane and check if the enemy plane hit the player plane
        private void EnemyPlaneMove()
        {
            for (int i = 0; i < Planes.Count; i++)
            {
                Rectangle r1 = new Rectangle(playerPlane.getX(), playerPlane.getY(), playerPlane.getImage().Width, playerPlane.getImage().Height);
                Rectangle r2 = new Rectangle(Planes[i].getX(), Planes[i].getY(), Planes[i].getImg().Width, Planes[i].getImg().Height);
                if (!Planes[i].enemyPlaneOnTheMove(maxHeight))
                {
                    Planes.Remove(Planes[i]);
                }
                if (r1.IntersectsWith(r2))
                {
                    Planes.Remove(Planes[i]);
                    playerPlane.setPlayerLife(playerPlane.getPlayerLife() - 1);
                }
            }
            if (Planes.Count < 10)
            {
                fillList();
            }
        }