//Function to move the Player Rockets and Check if we have hit a EnemyPlane or the Boss
        public void moveTheRocekts()
        {
            for (int i = 0; i < playerPlane.getFiredRocekts().Count; i++)
            {
                playerPlane.moveUpFiredRocket(i);


                if (playerPlane.getFiredRocekts()[i].getY() < 0)
                {
                    playerPlane.removeRocket(i);
                }
                else
                {
                    if (!BosFight)
                    {
                        for (int y = 0; y < Planes.Count; y++)
                        {
                            Rectangle r1 = new Rectangle(playerPlane.getFiredRocekts()[i].getX(), playerPlane.getFiredRocekts()[i].getY(), playerPlane.getFiredRocekts()[i].getImage().Width, playerPlane.getFiredRocekts()[i].getImage().Height);
                            Rectangle r2 = new Rectangle(Planes[y].getX(), Planes[y].getY(), Planes[y].getImg().Width, Planes[y].getImg().Height);

                            if (r1.IntersectsWith(r2))
                            {
                                playerPlane.removeRocket(i);
                                Planes.Remove(Planes[y]);
                                fillList();
                                scoore.UpdateMissileScore();
                                Blast = true;
                                xBam  = r1.X;
                                yBam  = r1.Y;
                                break;
                            }
                        }
                    }
                    else
                    {
                        Rectangle r1 = new Rectangle(playerPlane.getFiredRocekts()[i].getX(), playerPlane.getFiredRocekts()[i].getY(), playerPlane.getFiredRocekts()[i].getImage().Width, playerPlane.getFiredRocekts()[i].getImage().Height);
                        Rectangle b  = new Rectangle(boss.getX(), boss.getY(), boss.getImg().Width, boss.getImg().Height);
                        if (r1.IntersectsWith(b))
                        {
                            boss.loseLife();
                            BosLife.Value = boss.getLife();
                            playerPlane.removeRocket(i);
                        }
                    }
                }
            }
        }