Beispiel #1
0
        public AITraveler(MazeGame gameref, bool learn = false)
            : base(gameref)
        {
            this.learn              = learn;
            GameRef.GameStartEvent += GameRef_GameStartEvent;
            GameRef.GameCycleEvent += GameRef_GameCycleEvent;
            //GameRef.GameOverEvent += GameRef_GameOverEvent;

            rnn_net = new rnn_network();

            if (!rnn_net.LoadNetwork(NETWORK_NAME))
            {
                var inputs = new List <rnn_io>()
                {
                    new rnn_io(rnn_net, "X", typeof(Int32).ToString(), 0, 49),
                    new rnn_io(rnn_net, "Y", typeof(Int32).ToString(), 0, 49),
                    new rnn_io(rnn_net, "BumpedIntoWall", typeof(Boolean).ToString(), 0, 1)
                };

                var outputs = new List <rnn_io>()
                {
                    new rnn_io(rnn_net, "Direction", typeof(Int16).ToString(), 0, 3)
                };

                rnn_net.NewNetwork(NETWORK_NAME, inputs, outputs);
            }

            rnn_net.CycleComplete += Rnn_net_CycleComplete;
        }
Beispiel #2
0
 public HumanTraveler(MazeGame gameref) : base(gameref)
 {
 }
Beispiel #3
0
 public Traveler(MazeGame gameref)
 {
     GameRef = gameref;
 }