public AITraveler(MazeGame gameref, bool learn = false) : base(gameref) { this.learn = learn; GameRef.GameStartEvent += GameRef_GameStartEvent; GameRef.GameCycleEvent += GameRef_GameCycleEvent; //GameRef.GameOverEvent += GameRef_GameOverEvent; rnn_net = new rnn_network(); if (!rnn_net.LoadNetwork(NETWORK_NAME)) { var inputs = new List <rnn_io>() { new rnn_io(rnn_net, "X", typeof(Int32).ToString(), 0, 49), new rnn_io(rnn_net, "Y", typeof(Int32).ToString(), 0, 49), new rnn_io(rnn_net, "BumpedIntoWall", typeof(Boolean).ToString(), 0, 1) }; var outputs = new List <rnn_io>() { new rnn_io(rnn_net, "Direction", typeof(Int16).ToString(), 0, 3) }; rnn_net.NewNetwork(NETWORK_NAME, inputs, outputs); } rnn_net.CycleComplete += Rnn_net_CycleComplete; }
public HumanTraveler(MazeGame gameref) : base(gameref) { }
public Traveler(MazeGame gameref) { GameRef = gameref; }