Beispiel #1
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		static void AddDefenseRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.DefenseSkill, value);
		}
Beispiel #2
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		static void RemoveHitAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeAttackerHit, -value);
		}
Beispiel #3
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		static void RemoveHasteRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeHaste, -value);
			owner.ModCombatRating(CombatRating.RangedHaste, -value);
		}
Beispiel #4
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		static void RemoveMeleeCriticalAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeResilience, -value);
		}
Beispiel #5
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		static void RemoveSpellHasteRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.SpellHaste, -value);
		}
Beispiel #6
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		static void RemoveBlockRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Block, -value);
		}
Beispiel #7
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		static void RemoveRangedHitRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.RangedHitChance, -value);
		}
Beispiel #8
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		static void AddSpellHitAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.SpellAttackerHit, value);
		}
Beispiel #9
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		static void AddRangedCriticalAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.RangedResilience, value);
		}
Beispiel #10
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		static void AddRangedCriticalStrikeRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.RangedCritChance, value);
		}
Beispiel #11
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		static void AddRangedHitAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.RangedAttackerHit, value);
		}
Beispiel #12
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		static void AddBlockRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Block, value);
		}
Beispiel #13
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		static void AddParryRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Parry, value);
		}
Beispiel #14
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		static void AddDodgeRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Dodge, value);
		}
Beispiel #15
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		static void RemoveDodgeRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Dodge, -value);
		}
Beispiel #16
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		static void AddMeleeHasteRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeHaste, value);
		}
Beispiel #17
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		static void RemoveParryRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Parry, -value);
		}
Beispiel #18
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		static void AddRangedHasteRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.RangedHaste, value);
		}
Beispiel #19
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		static void RemoveMeleeHitRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeHitChance, -value);
		}
Beispiel #20
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		static void AddSpellHasteRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.SpellHaste, value);
		}
Beispiel #21
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		static void RemoveSpellCriticalStrikeRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.SpellCritChance, -value);
		}
Beispiel #22
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		static void AddHitRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeHitChance, value);
			owner.ModCombatRating(CombatRating.RangedHitChance, value);
		}
Beispiel #23
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		static void RemoveSpellCriticalAvoidanceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.SpellResilience, -value);
		}
Beispiel #24
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		static void AddExpertiseRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Expertise, value);
		}
Beispiel #25
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		static void RemoveCriticalStrikeRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeCritChance, -value);
			owner.ModCombatRating(CombatRating.RangedCritChance, -value);
		}
Beispiel #26
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		static void RemoveWeaponSkillRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.WeaponSkill, -value);
		}
Beispiel #27
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		static void RemoveResilienceRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.MeleeResilience, -value);
			owner.ModCombatRating(CombatRating.RangedResilience, -value);
			owner.ModCombatRating(CombatRating.SpellResilience, -value);
		}
Beispiel #28
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		static void RemoveDefenseRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.DefenseSkill, -value);
		}
Beispiel #29
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		static void RemoveExpertiseRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.Expertise, -value);
		}
Beispiel #30
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		static void AddWeaponSkillRating(Character owner, int value)
		{
			owner.ModCombatRating(CombatRating.WeaponSkill, value);
		}