Beispiel #1
0
 void ExportModel_done()
 {
     StaticMeshScript.GenerateHintLocators(SegResults);
     PlayText.text = "[Load]";
     SetColor(Color_Bright, ScanText, PlayText);
     SetColor(Color_Dark, StopText, SaveText);
 }
        public override void ActionToDo()
        {
            ViveSR_Experience_Demo.instance.realWorldFloor.SetActive(isOn);
            if (isOn)
            {
                //wait for tutorial segmentation handler to reaction on UI before turning it off
                this.DelayOneFrame(() =>
                {
                    ViveSR_Experience_Demo.instance.Rotator.RenderButtons(false);
                    ViveSR_Experience_Demo.instance.Tutorial.ToggleTutorial(false);
                });

                ActionSequence = ViveSR_Experience_ActionSequence.CreateActionSequence(gameObject);

                ActionSequence.AddAction(() => StaticMeshScript.LoadMesh(true, false,
                                                                         () => ViveSR_Experience_HintMessage.instance.SetHintMessage(hintType.onHeadSet, "Loading Mesh...", false),
                                                                         () =>
                {
                    ViveSR_Experience_HintMessage.instance.SetHintMessage(hintType.onHeadSet, "Mesh Loaded!", true, 0.5f);
                    ActionSequence.ActionFinished();
                }
                                                                         ));

                ActionSequence.AddAction(() =>
                {
                    ViveSR_Experience_Demo.instance.Rotator.RenderButtons(true);
                    ViveSR_Experience_Demo.instance.Tutorial.ToggleTutorial(true);
                    SegResults = StaticMeshScript.GetSegmentationInfo(SceneUnderstandingObjectType.CHAIR);

                    StaticMeshScript.GenerateHintLocators(SegResults);
                    LoadChair();
                    ViveSR_Experience_ControllerDelegate.touchpadDelegate += handleTouchpad_Play;
                    ActionSequence.ActionFinished();
                });
                ActionSequence.StartSequence();
            }
            else
            {
                ActionSequence.StopSequence();
                StaticMeshScript.LoadMesh(false);

                ViveSR_Experience_ControllerDelegate.touchpadDelegate -= handleTouchpad_Play;

                ViveSR_DualCameraRig.Instance.VirtualCamera.cullingMask |= (1 << LayerMask.NameToLayer("UI"));
                PortalScript.PortalManager.TurnOffCamera();

                PortalScript.PortalManager.gameObject.SetActive(false);

                StaticMeshScript.ClearHintLocators();
                npcGenerator.ClearScene();

                portalCamerasDisabledEvent.Invoke();
            }
        }
Beispiel #3
0
        void TestSegmentationResult_done()
        {
            List <SceneUnderstandingObjects.Element> SegResults = StaticMeshScript.GetSegmentationInfo(SceneUnderstandingObjectType.CHAIR);

            StaticMeshScript.GenerateHintLocators(SegResults);

            chairNum = StaticMeshScript.GetSegmentationInfo(SceneUnderstandingObjectType.CHAIR).Count;

            ViveSR_Experience_Demo.instance.ButtonScripts[MenuButton.Segmentation].EnableButton(chairNum > 0);

            StaticMeshScript.SetSegmentation(false);
            StaticMeshScript.ExportModel(UpdatePercentage_Mesh, ExportModel_done);
        }