Beispiel #1
0
        void OnWizardCreate()
        {
            EditorUtility.DisplayDialog("Note", "Please check that the BG Texture is placed at under a \"Resources/BG/\" folder.", "ok");

            if (!System.IO.Directory.Exists("Assets/Scenes"))
            {
                AssetDatabase.CreateFolder("Assets", "Scenes");
            }

            Scene scene = ScriptableObjectUtility.CreateScriptableObject("Scene", "Assets/Scenes/" + sceneName + ".asset") as Scene;

            ViNoSceneUtil.SetUpSceneInfo(scene, sceneName, "BG/" + texture.name);

            EditorGUIUtility.PingObject(scene);
        }
Beispiel #2
0
//		private Dictionary<string,GameObject> m_ActorGOMap;

        void definescene(Hashtable param)
        {
            string sceneName   = param["name"] as string;
            string texturePath = param["texture"] as string;

/*			if( param.ContainsKey( "size" ) ){
 *                              sizeInPercent = float.Parse( param["size"] as string );
 *                      }
 * //*/
            Scene info = ScriptableObject.CreateInstance <Scene>();

            m_SceneMap[sceneName] = info;

            string[] texs = new string[1];
            texs[0] = texturePath;
            ViNoSceneUtil.SetUpSceneInfo(info, sceneName, texturePath);
        }