Beispiel #1
0
        private async Task ProcessAttack(Card currentDiscard, CardDeck drawPile)
        {
            Golab.gameChannel = Context.Guild.GetTextChannel(636288627466436631);
            PlayerTurn turn = new PlayerTurn();

            turn.Result = TurnResult.Attacked;

            turn.Card          = currentDiscard;
            turn.DeclaredColor = currentDiscard.Color;

            if (currentDiscard.Value == CardValue.Skip)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " was skipped!");
            }
            else if (currentDiscard.Value == CardValue.DrawTwo)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " must draw two cards!");

                Hand.AddRange(drawPile.Draw(2));
            }
            else if (currentDiscard.Value == CardValue.DrawFour)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " must draw four cards!");

                Hand.AddRange(drawPile.Draw(4));
            }

            Golab.turn = turn;
        }
Beispiel #2
0
 private void AddToDiscardPile(PlayerTurn currentTurn)
 {
     if (currentTurn.Result == TurnResult.PlayedCard ||
         currentTurn.Result == TurnResult.DrawTwo ||
         currentTurn.Result == TurnResult.Skip ||
         currentTurn.Result == TurnResult.WildCard ||
         currentTurn.Result == TurnResult.WildDrawFour ||
         currentTurn.Result == TurnResult.Reversed)
     {
         DiscardPile.Insert(0, currentTurn.Card);
     }
 }
Beispiel #3
0
        public PlayerTurn DrawCard(PlayerTurn previousTurn, CardDeck drawPile)
        {
            PlayerTurn turn      = new PlayerTurn();
            var        drawnCard = drawPile.Draw(1);

            Hand.AddRange(drawnCard);

            if (HasMatch(previousTurn.Card))  //If the drawn card matches the discard, play it
            {
                turn        = PlayMatchingCard(previousTurn.Card);
                turn.Result = TurnResult.ForceDrawPlay;
            }
            else
            {
                turn.Result        = TurnResult.ForceDraw;
                turn.Card          = previousTurn.Card;
                turn.DeclaredColor = turn.Card.Color;
            }
            return(turn);
        }
Beispiel #4
0
        private async Task DisplayTurn(PlayerTurn currentTurn)
        {
            if (currentTurn.Result == TurnResult.ForceDraw)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " is forced to draw.");
            }
            if (currentTurn.Result == TurnResult.ForceDrawPlay)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " is forced to draw AND can play the drawn card!");
            }

            if (currentTurn.Result == TurnResult.PlayedCard ||
                currentTurn.Result == TurnResult.Skip ||
                currentTurn.Result == TurnResult.DrawTwo ||
                currentTurn.Result == TurnResult.WildCard ||
                currentTurn.Result == TurnResult.WildDrawFour ||
                currentTurn.Result == TurnResult.Reversed ||
                currentTurn.Result == TurnResult.ForceDrawPlay)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " plays a " + currentTurn.Card.DisplayValue + " card.");

                if (currentTurn.Card.Color == CardColor.Wild)
                {
                    await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " declares " + currentTurn.DeclaredColor.ToString() + " as the new color.");
                }
                if (currentTurn.Result == TurnResult.Reversed)
                {
                    await Golab.gameChannel.SendMessageAsync("Turn order reversed!");
                }
            }

            if (Hand.Count == 1)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + discordPlayer.Mention + " shouts Uno!");
            }
        }
Beispiel #5
0
        public async Task PlayTurn(PlayerTurn previousTurn, CardDeck drawPile)
        {
            Console.WriteLine($"Current Color is: {previousTurn.DeclaredColor}\nCurrent value is {previousTurn.Card.Value}");

userPicksCard:
            if ((previousTurn.Result == TurnResult.Skip ||
                 previousTurn.Result == TurnResult.DrawTwo ||
                 previousTurn.Result == TurnResult.WildDrawFour))
            {
                await ProcessAttack(previousTurn.Card, drawPile);
            }
            else if ((previousTurn.Result == TurnResult.WildCard ||
                      previousTurn.Result == TurnResult.Attacked ||
                      previousTurn.Result == TurnResult.ForceDraw) &&
                     previousTurn.Card.Color == CardColor.Wild &&
                     HasMatch(previousTurn.DeclaredColor))
            {
                await selectCard();

                if (Hand.Find(x => x.Color == Golab.currentCard.Color && x.Value == Golab.currentCard.Value) != null)
                {
                    var cardPlayed = Hand.Find(x => x.Color == Golab.currentCard.Color && x.Value == Golab.currentCard.Value);
                    if (cardPlayed.Value == CardValue.Wild || cardPlayed.Color == CardColor.Wild)
                    {
                        if (!HasMatch(previousTurn.Card))
                        {
                            await playCard(cardPlayed);
                        }
                        else
                        {
                            await discordPlayer.SendMessageAsync("You have to play a matching card if you have it!");

                            goto userPicksCard;
                        }
                    }
                    else if (cardPlayed.Color != previousTurn.DeclaredColor && cardPlayed.Value != previousTurn.Card.Value)
                    {
                        await discordPlayer.SendMessageAsync("Your card needs to either be the same color or same face value of the last card played!");

                        goto userPicksCard;
                    }
                    else
                    {
                        await playCard(cardPlayed);
                    }
                }
                else
                {
                    await discordPlayer.SendMessageAsync("You don't currently have that card!");

                    goto userPicksCard;
                }
            }
            else if (HasMatch(previousTurn.Card))
            {
                await selectCard();

                if (Hand.Find(x => x.Color == Golab.currentCard.Color && x.Value == Golab.currentCard.Value) != null)
                {
                    var cardPlayed = Hand.Find(x => x.Color == Golab.currentCard.Color && x.Value == Golab.currentCard.Value);
                    if (cardPlayed.Value == CardValue.Wild || cardPlayed.Color == CardColor.Wild)
                    {
                        if (!HasMatch(previousTurn.Card))
                        {
                            await playCard(cardPlayed);
                        }
                        else
                        {
                            await discordPlayer.SendMessageAsync("You have to play a matching card if you have it!");

                            goto userPicksCard;
                        }
                    }
                    else if (cardPlayed.Color != previousTurn.DeclaredColor && cardPlayed.Value != previousTurn.Card.Value)
                    {
                        await discordPlayer.SendMessageAsync("Your card needs to either be the same color or same face value of the last card played!");

                        goto userPicksCard;
                    }
                    else
                    {
                        await playCard(cardPlayed);
                    }
                }
                else
                {
                    await discordPlayer.SendMessageAsync("You don't currently have that card!");

                    goto userPicksCard;
                }
            }
            //When the player has no matching cards
            else //Draw a card and see if it can play
            {
                Golab.turn = DrawCard(previousTurn, drawPile);
            }

            await DisplayTurn(Golab.turn);
        }
Beispiel #6
0
        private PlayerTurn PlayMatchingCard(Card currentDiscard)
        {
            var turn = new PlayerTurn();

            turn.Result = TurnResult.PlayedCard;
            var matching = Hand.Where(x => x.Color == currentDiscard.Color || x.Value == currentDiscard.Value || x.Color == CardColor.Wild).ToList();

            //We cannot play wild draw four unless there are no other matches.
            if (matching.All(x => x.Value == CardValue.DrawFour))
            {
                turn.Card          = matching.First();
                turn.DeclaredColor = selectColor();
                turn.Result        = TurnResult.WildCard;
                Hand.Remove(matching.First());

                return(turn);
            }

            //Otherwise, we play the card that would cause the most damage to the next player.
            if (matching.Any(x => x.Value == CardValue.DrawTwo))
            {
                turn.Card          = matching.First(x => x.Value == CardValue.DrawTwo);
                turn.Result        = TurnResult.DrawTwo;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(turn.Card);

                return(turn);
            }

            if (matching.Any(x => x.Value == CardValue.Skip))
            {
                turn.Card          = matching.First(x => x.Value == CardValue.Skip);
                turn.Result        = TurnResult.Skip;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(turn.Card);

                return(turn);
            }

            if (matching.Any(x => x.Value == CardValue.Reverse))
            {
                turn.Card          = matching.First(x => x.Value == CardValue.Reverse);
                turn.Result        = TurnResult.Reversed;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(turn.Card);

                return(turn);
            }

            // At this point the player has a choice of sorts
            // Assuming he has a match on color AND a match on value
            // (with none of the matches being attacking cards),
            // he can choose which to play.  For this modeling practice, we'll assume
            // that playing the match with MORE possible matches from his hand
            // is the better option.

            var matchOnColor = matching.Where(x => x.Color == currentDiscard.Color);
            var matchOnValue = matching.Where(x => x.Value == currentDiscard.Value);

            if (matchOnColor.Any() && matchOnValue.Any())
            {
                var correspondingColor = Hand.Where(x => x.Color == matchOnColor.First().Color);
                var correspondingValue = Hand.Where(x => x.Value == matchOnValue.First().Value);
                if (correspondingColor.Count() >= correspondingValue.Count())
                {
                    turn.Card          = matchOnColor.First();
                    turn.DeclaredColor = turn.Card.Color;
                    Hand.Remove(matchOnColor.First());

                    return(turn);
                }
                else //Match on value
                {
                    turn.Card          = matchOnValue.First();
                    turn.DeclaredColor = turn.Card.Color;
                    Hand.Remove(matchOnValue.First());

                    return(turn);
                }
            }
            else if (matchOnColor.Any()) //Play the match on color
            {
                turn.Card          = matchOnColor.First();
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(matchOnColor.First());

                return(turn);
            }
            else if (matchOnValue.Any()) //Play the match on value
            {
                turn.Card          = matchOnValue.First();
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(matchOnValue.First());

                return(turn);
            }

            //Play regular wilds last.  If a wild becomes our last card, we win on the next turn!
            if (matching.Any(x => x.Value == CardValue.Wild))
            {
                turn.Card          = matching.First(x => x.Value == CardValue.Wild);
                turn.DeclaredColor = selectColor();
                turn.Result        = TurnResult.WildCard;
                Hand.Remove(turn.Card);

                return(turn);
            }

            //This should never happen
            turn.Result = TurnResult.ForceDraw;
            return(turn);
        }
Beispiel #7
0
        public async Task playCard(Card userPlayed)
        {
pickCard:
            PlayerTurn turn = new PlayerTurn();
            CardValue val = userPlayed.Value;

            switch (val)
            {
            case CardValue.Zero:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.One:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Two:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Three:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Four:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Five:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Six:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Seven:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Eight:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Nine:
                turn.Card          = userPlayed;
                turn.DeclaredColor = turn.Card.Color;
                turn.Result        = TurnResult.PlayedCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.DrawFour:
                CardColor color = selectColor();
                turn.Card          = userPlayed;
                turn.DeclaredColor = color;
                turn.Result        = TurnResult.WildDrawFour;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.DrawTwo:
                turn.Card          = userPlayed;
                turn.Result        = TurnResult.DrawTwo;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Wild:
                CardColor wColor = selectColor();
                turn.Card          = userPlayed;
                turn.DeclaredColor = wColor;
                turn.Result        = TurnResult.WildCard;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Skip:
                turn.Card          = userPlayed;
                turn.Result        = TurnResult.Skip;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            case CardValue.Reverse:
                turn.Card          = userPlayed;
                turn.Result        = TurnResult.Reversed;
                turn.DeclaredColor = turn.Card.Color;
                Hand.Remove(userPlayed);
                Golab.turn = turn;
                break;

            default:
                await discordPlayer.SendMessageAsync("You can only pick from zero-nine or darwTwo, drawFour");

                goto pickCard;
            }
        }
Beispiel #8
0
        public async Task PlayGame()
        {
            int  i           = 0;
            int  k           = Players.Count + 1;
            bool isAscending = true;

            //First, let's show what each player starts with
            foreach (var player in Players)
            {
                await player.ShowHand();
            }

            PlayerTurn currentTurn = new PlayerTurn()
            {
                Result        = TurnResult.GameStart,
                Card          = DiscardPile.First(),
                DeclaredColor = DiscardPile.First().Color
            };

            Console.WriteLine("Current turn set up");

            await Golab.gameChannel.SendMessageAsync("First card is a " + currentTurn.Card.DisplayValue + ".");

            while (!Players.Any(x => !x.Hand.Any()))
            {
                if (DrawPile.Cards.Count < 4) //Cheating a bit here
                {
                    var currentCard = DiscardPile.First();

                    //Take the discarded cards, shuffle them, and make them the new draw pile.
                    DrawPile.Cards = DiscardPile.Skip(1).ToList();
                    DrawPile.Shuffle();

                    //Reset the discard pile to only have the current card.
                    DiscardPile = new List <Card>();
                    DiscardPile.Add(currentCard);

                    Console.WriteLine("Shuffling cards!");
                }

                var currentPlayer = Players[i];
                currentTurn = Golab.turn;
                await Players[i].PlayTurn(currentTurn, DrawPile);
                AddToDiscardPile(currentTurn);



                if (currentTurn.Result == TurnResult.Reversed)
                {
                    isAscending = !isAscending;
                }

                if (isAscending)
                {
                    i++;
                    if (i >= Players.Count) //Reset player counter
                    {
                        i = 0;
                    }
                }
                else
                {
                    i--;
                    if (i < 0)
                    {
                        i = Players.Count - 1;
                    }
                }
            }

            var winningPlayer = Players.Where(x => !x.Hand.Any()).First();
            await Golab.gameChannel.SendMessageAsync("Player " + winningPlayer.discordPlayer.Mention + " wins!!");

            foreach (var player in Players)
            {
                await Golab.gameChannel.SendMessageAsync("Player " + player.discordPlayer.Mention + " has " + player.Hand.Sum(x => x.Score).ToString() + " points in his hand.");
            }
        }