Beispiel #1
0
 public static Mesh GetSmoothVersionOf(Mesh sourceMesh, int iterations = 1, float alpha = 0, float beta = .5f)
 {
     var workingMesh = sourceMesh.Clone();
     for (int i = 0; i < iterations; i++)
         workingMesh.vertices = HCFilter(sourceMesh.vertices, workingMesh.vertices, workingMesh.triangles, alpha, beta);
     return workingMesh;
 }