public SemanticSegmentationUrpPass(Camera camera, RenderTexture targetTexture, SemanticSegmentationLabelConfig labelConfig)
 {
     m_SemanticSegmentationCrossPipelinePass = new SemanticSegmentationCrossPipelinePass(camera, labelConfig);
     ConfigureTarget(targetTexture, targetTexture.depthBuffer);
     m_SemanticSegmentationCrossPipelinePass.Setup();
 }
 protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
 {
     EnsureInit();
     m_SemanticSegmentationCrossPipelinePass.Setup();
 }