public SemanticSegmentationUrpPass(Camera camera, RenderTexture targetTexture, SemanticSegmentationLabelConfig labelConfig) { m_SemanticSegmentationCrossPipelinePass = new SemanticSegmentationCrossPipelinePass(camera, labelConfig); ConfigureTarget(targetTexture, targetTexture.depthBuffer); m_SemanticSegmentationCrossPipelinePass.Setup(); }
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd) { EnsureInit(); m_SemanticSegmentationCrossPipelinePass.Setup(); }