Beispiel #1
0
 static public int SetPersistentListenerState(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Events.UnityEventBase self = (UnityEngine.Events.UnityEventBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Events.UnityEventCallState a2;
         a2 = (UnityEngine.Events.UnityEventCallState)LuaDLL.luaL_checkinteger(l, 3);
         self.SetPersistentListenerState(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #2
0
    public void Unmute(UnityEngine.Events.UnityEventBase ev)
    {
        int count = ev.GetPersistentEventCount();

        for (int i = 0; i < count; i++)
        {
            ev.SetPersistentListenerState(i, UnityEngine.Events.UnityEventCallState.RuntimeOnly);
        }
    }
Beispiel #3
0
    static int SetPersistentListenerState(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UnityEngine.Events.UnityEventBase obj = (UnityEngine.Events.UnityEventBase)LuaScriptMgr.GetNetObjectSelf(L, 1, "UnityEngine.Events.UnityEventBase");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        UnityEngine.Events.UnityEventCallState arg1 = (UnityEngine.Events.UnityEventCallState)LuaScriptMgr.GetNetObject(L, 3, typeof(UnityEngine.Events.UnityEventCallState));
        obj.SetPersistentListenerState(arg0, arg1);
        return(0);
    }
 static public int SetPersistentListenerState(IntPtr l)
 {
     try {
         UnityEngine.Events.UnityEventBase self = (UnityEngine.Events.UnityEventBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Events.UnityEventCallState a2;
         checkEnum(l, 3, out a2);
         self.SetPersistentListenerState(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_SetPersistentListenerState_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.Events.UnityEventBase QPYX_obj_YXQP = (UnityEngine.Events.UnityEventBase)ToLua.CheckObject <UnityEngine.Events.UnityEventBase>(L_YXQP, 1);
         int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
         UnityEngine.Events.UnityEventCallState QPYX_arg1_YXQP = (UnityEngine.Events.UnityEventCallState)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.Events.UnityEventCallState));
         QPYX_obj_YXQP.SetPersistentListenerState(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #6
0
 static int SetPersistentListenerState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Events.UnityEventBase obj = (UnityEngine.Events.UnityEventBase)ToLua.CheckObject(L, 1, typeof(UnityEngine.Events.UnityEventBase));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Events.UnityEventCallState arg1 = (UnityEngine.Events.UnityEventCallState)ToLua.CheckObject(L, 3, typeof(UnityEngine.Events.UnityEventCallState));
         obj.SetPersistentListenerState(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }