Beispiel #1
0
 static public int GetPersistentTarget(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Events.UnityEventBase self = (UnityEngine.Events.UnityEventBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetPersistentTarget(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #2
0
    static int GetPersistentTarget(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UnityEngine.Events.UnityEventBase obj = (UnityEngine.Events.UnityEventBase)LuaScriptMgr.GetNetObjectSelf(L, 1, "UnityEngine.Events.UnityEventBase");
        int    arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        Object o    = obj.GetPersistentTarget(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
 static public int GetPersistentTarget(IntPtr l)
 {
     try {
         UnityEngine.Events.UnityEventBase self = (UnityEngine.Events.UnityEventBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetPersistentTarget(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetPersistentTarget(IntPtr l)
 {
     try{
         UnityEngine.Events.UnityEventBase self = (UnityEngine.Events.UnityEventBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Object ret = self.GetPersistentTarget(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static int QPYX_GetPersistentTarget_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.Events.UnityEventBase QPYX_obj_YXQP = (UnityEngine.Events.UnityEventBase)ToLua.CheckObject <UnityEngine.Events.UnityEventBase>(L_YXQP, 1);
         int QPYX_arg0_YXQP             = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
         UnityEngine.Object QPYX_o_YXQP = QPYX_obj_YXQP.GetPersistentTarget(QPYX_arg0_YXQP);
         ToLua.Push(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #6
0
 static int GetPersistentTarget(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Events.UnityEventBase obj = (UnityEngine.Events.UnityEventBase)ToLua.CheckObject(L, 1, typeof(UnityEngine.Events.UnityEventBase));
         int arg0             = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Object o = obj.GetPersistentTarget(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }