private static InternalInstantiatePrefab ( Object target, |
||
target | Object | |
destinationScene | ||
return | Object |
public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target) { return(PrefabUtility.InternalInstantiatePrefab(target, SceneManager.GetActiveScene())); }
public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target, Scene destinationScene) { return(PrefabUtility.InternalInstantiatePrefab(target, destinationScene)); }
public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target) { return(PrefabUtility.InternalInstantiatePrefab(target, EditorSceneManager.GetTargetSceneForNewGameObjects())); }