public PackageDowngradeButton(AssetStoreDownloadManager assetStoreDownloadManager, AssetStoreCache assetStoreCache, PackageDatabase packageDatabase) { m_AssetStoreDownloadManager = assetStoreDownloadManager; m_AssetStoreCache = assetStoreCache; m_PackageDatabase = packageDatabase; m_Element.SetIcon("warning"); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_AssetStoreCachePathProxy = container.Resolve <AssetStoreCachePathProxy>(); m_UpmCacheRootClient = container.Resolve <UpmCacheRootClient>(); m_ApplicationProxy = container.Resolve <ApplicationProxy>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_ClientProxy = container.Resolve <ClientProxy>(); }
public PackageCancelDownloadButton(AssetStoreDownloadManager assetStoreDownloadManager, PackageDatabase packageDatabase, bool isIconButton = false) { m_AssetStoreDownloadManager = assetStoreDownloadManager; m_PackageDatabase = packageDatabase; m_IsIconButton = isIconButton; if (isIconButton) { element.AddToClassList("cancelIcon"); element.AddToClassList("icon"); } }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_Application = container.Resolve <ApplicationProxy>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UnityConnectProxy = container.Resolve <UnityConnectProxy>(); }
public InProgressDropdown(ResourceLoader resourceLoader, PackageFiltering packageFiltering, UpmClient upmClient, AssetStoreDownloadManager assetStoreDownloadManager, PackageDatabase packageDatabase, PageManager packageManager) { ResolveDependencies(resourceLoader, packageFiltering, upmClient, assetStoreDownloadManager, packageDatabase, packageManager); styleSheets.Add(m_ResourceLoader.inProgressDropdownStyleSheet); m_Height = 0; Refresh(); }
private void ResolveDependencies(ResourceLoader resourceLoader, PackageFiltering packageFiltering, UpmClient upmClient, AssetStoreDownloadManager assetStoreDownloadManager, PackageDatabase packageDatabase, PageManager packageManager) { m_ResourceLoader = resourceLoader; m_PackageFiltering = packageFiltering; m_UpmClient = upmClient; m_AssetStoreDownloadManager = assetStoreDownloadManager; m_PackageDatabase = packageDatabase; m_PageManager = packageManager; }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_Application = container.Resolve <ApplicationProxy>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_AssetStoreClient = container.Resolve <AssetStoreClient>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_AssetStoreCallQueue = container.Resolve <AssetStoreCallQueue>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_Application = container.Resolve <ApplicationProxy>(); m_UnityConnect = container.Resolve <UnityConnectProxy>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UpmClient = container.Resolve <UpmClient>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); m_IOProxy = container.Resolve <IOProxy>(); }
public ServicesContainer() { // In the constructor we only need to worry about creating a brand new instance. // In the case of assembly reload, a deserialize step will automatically happen after the constructor // to restore all the serializable states/services and we don't need to worry about that m_HttpClientFactory = new HttpClientFactory(); m_UnityOAuthProxy = new UnityOAuthProxy(); m_SelectionProxy = new SelectionProxy(); m_AssetDatabaseProxy = new AssetDatabaseProxy(); m_UnityConnectProxy = new UnityConnectProxy(); m_ApplicationProxy = new ApplicationProxy(); m_EditorAnalyticsProxy = new EditorAnalyticsProxy(); m_IOProxy = new IOProxy(); m_SettingsProxy = new PackageManagerProjectSettingsProxy(); m_ClientProxy = new ClientProxy(); m_ResourceLoader = new ResourceLoader(); m_ExtensionManager = new ExtensionManager(); m_AssetStoreCache = new AssetStoreCache(); m_AssetStoreClient = new AssetStoreClient(); m_AssetStoreOAuth = new AssetStoreOAuth(); m_AssetStoreUtils = new AssetStoreUtils(); m_AssetStoreRestAPI = new AssetStoreRestAPI(); m_AssetStoreDownloadManager = new AssetStoreDownloadManager(); m_AssetStoreCallQueue = new AssetStoreCallQueue(); m_AssetStoreCachePathProxy = new AssetStoreCachePathProxy(); m_UpmCache = new UpmCache(); m_UpmClient = new UpmClient(); m_UpmRegistryClient = new UpmRegistryClient(); m_UpmCacheRootClient = new UpmCacheRootClient(); m_PackageFiltering = new PackageFiltering(); m_PackageManagerPrefs = new PackageManagerPrefs(); m_PackageDatabase = new PackageDatabase(); m_PageManager = new PageManager(); // Since dictionaries doesn't survive through serialization, we always re-create the default registration m_RegisteredObjects = new Dictionary <Type, object>(); RegisterDefaultServices(); m_DependenciesResolved = false; m_InitializeState = State.NotInitialized; }
public PackageCancelDownloadButton(AssetStoreDownloadManager assetStoreDownloadManager, PackageDatabase packageDatabase) { m_AssetStoreDownloadManager = assetStoreDownloadManager; m_PackageDatabase = packageDatabase; }
public PackageDownloadButton(AssetStoreDownloadManager assetStoreDownloadManager, AssetStoreCache assetStoreCache, PackageDatabase packageDatabase) { m_AssetStoreDownloadManager = assetStoreDownloadManager; m_AssetStoreCache = assetStoreCache; m_PackageDatabase = packageDatabase; }