public static bool TryHasSoftLocks(UnityEngine.Object objectWithGUID, out bool hasSoftLocks) { string assetGuid = null; AssetAccess.TryGetAssetGUIDFromObject(objectWithGUID, out assetGuid); return(SoftLockData.TryHasSoftLocks(assetGuid, out hasSoftLocks)); }
private static bool TryHasSoftLocks(Scene scene, out bool hasSoftLocks) { string assetGuid = AssetDatabase.AssetPathToGUID(scene.path); return(SoftLockData.TryHasSoftLocks(assetGuid, out hasSoftLocks)); }