public static bool HasTags <T>(this GameObject obj, T mask) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasTags(obj, mask)); }
public static bool HasTags <T>(this Component cmp, T tag) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasTags(cmp, tag)); }