public static bool TagsMatch <T>(this GameObject obj, GameObject other) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .TagsMatch(obj, other)); }
public static bool HasAnyTags <T>(this Component cmp, T mask) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasAnyTags(cmp, mask)); }
public static bool TagsMatch <T>(this Component cmp, Component other) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .TagsMatch(cmp, other)); }
public static void RemoveTags <T>(this Component cmp, T mask) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .RemoveTags(cmp, mask); }
public static void RemoveTags <T>(this GameObject obj, T mask) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .RemoveTags(obj, mask); }
public static void SetTags <T>(this Component cmp, T tags) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .SetTags(cmp, tags); }
public static void SetTags <T>(this GameObject obj, T tags) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .SetTags(obj, tags); }
public static T GetTags <T>(this Component cmp) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .GetTags(cmp)); }
public static T GetTags <T>(this GameObject obj) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .GetTags(obj)); }
public static bool HasTags <T>(this GameObject obj, T mask) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .HasTags(obj, mask)); }
public static List <GameObject> GetWithTag <T>(T tag) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .GetWithTag(tag)); }
public static bool SharesTag <T>(this GameObject obj, GameObject other, T tag) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .SharesTag(obj, other, tag)); }
public static bool SharesTag <T>(this Component cmp, Component other, T tag) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .SharesTag(cmp, other, tag)); }
public static bool SharesAny <T>(this GameObject obj, Component other) where T : struct, IFormattable, IConvertible, IComparable { return(MultiTags <T> .SharesAny(obj, other)); }