public static Drawing3d CreateDrawing(float duration = -1, Material material = null) { GameObject newDrawingObj = new GameObject("Drawing"); Drawing3d newDrawing = newDrawingObj.AddComponent <Drawing3d>(); newDrawing.Init(instance, material != null ? material : instance.UnlitVertexColorMaterial, duration); instance.m_Drawings.Add(newDrawing); return(newDrawing); }