Beispiel #1
0
        public void SendMessageToClient(Guid clientGuid, int type, byte[] data)
        {
            if (type < 0)
            {
                throw new IndexOutOfRangeException("Implementers must use positive ID's");
            }
            UdpPeer peer = GetPeer(clientGuid);

            if (peer == null)
            {
                return;
            }
            byte[] sendBytes = UdpMeshCommon.GetPayload(type, data);
            if (peer.usev4 && peer.usev6 && clientSocketv4 != null && clientSocketv6 != null)
            {
                if (peer.latency4 < peer.latency6)
                {
                    UdpMeshCommon.Send(clientSocketv4, sendBytes, peer.contactV4);
                }
                else
                {
                    UdpMeshCommon.Send(clientSocketv6, sendBytes, peer.contactV6);
                }
                return;
            }
            if (peer.usev6 && clientSocketv6 != null)
            {
                UdpMeshCommon.Send(clientSocketv6, sendBytes, peer.contactV6);
                return;
            }
            if (peer.usev4 && clientSocketv4 != null)
            {
                UdpMeshCommon.Send(clientSocketv4, sendBytes, peer.contactV4);
                return;
            }
            byte[] relayBytes = new byte[40 + sendBytes.Length];
            Array.Copy(relayHeader, 0, relayBytes, 0, relayHeader.Length);
            byte[] destination = clientGuid.ToByteArray();
            Array.Copy(destination, 0, relayBytes, 24, 16);
            Array.Copy(sendBytes, 0, relayBytes, 40, sendBytes.Length);
            if (connectedv6 && clientSocketv6 != null)
            {
                UdpMeshCommon.Send(clientSocketv6, relayBytes, serverEndpointv6);
                return;
            }
            if (connectedv4 && clientSocketv4 != null)
            {
                UdpMeshCommon.Send(clientSocketv4, relayBytes, serverEndpointv4);
                return;
            }
        }
Beispiel #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="T:UDPMeshLib.UdpMeshClient"/> class.
 /// </summary>
 /// <param name="serverEndpointv4">Mesh servers IPv4 address to connect to.</param>
 /// <param name="serverEndpointv6">Mesh servers IPv6 address to connect to.</param>
 /// <param name="myAddresses">List of local addresses to inform the server about for in-network meshing</param>
 /// <param name="debugLog">Debug logging callback, leave <see langword="null"/> to disable</param>
 public UdpMeshClient(IPEndPoint serverEndpointv4, IPEndPoint serverEndpointv6, IPAddress[] myAddresses, Action <string> debugLog)
 {
     this.me               = new UdpPeer(UdpMeshCommon.GetMeshAddress());
     this.myAddresses      = myAddresses;
     this.serverEndpointv4 = serverEndpointv4;
     this.serverEndpointv6 = serverEndpointv6;
     this.debugLog         = debugLog;
     callbacks[-1]         = HandleServerReport;
     callbacks[-2]         = HandleClientInfo;
     callbacks[-3]         = HandleRelayMessage;
     callbacks[-201]       = HandleHeartBeat;
     callbacks[-202]       = HandleHeartBeatReply;
     UdpStun.callback      = HandleStun;
 }
Beispiel #3
0
 private void HandleHeartBeatReply(byte[] inputData, int inputDataLength, Guid clientGuid, IPEndPoint iPEndPoint)
 {
     lock (tempTime)
     {
         if (inputDataLength != 40)
         {
             return;
         }
         UdpPeer peer = GetPeer(clientGuid);
         if (peer == null)
         {
             return;
         }
         lock (tempTime)
         {
             Array.Copy(inputData, 24, tempTime, 0, 8);
             UdpMeshCommon.FlipEndian(ref tempTime);
             long sendTime = BitConverter.ToInt64(tempTime, 0);
             Array.Copy(inputData, 32, tempTime, 0, 8);
             UdpMeshCommon.FlipEndian(ref tempTime);
             long remoteTime  = BitConverter.ToInt64(tempTime, 0);
             long receiveTime = DateTime.UtcNow.Ticks;
             peer.lastReceiveTime = receiveTime;
             if (UdpMeshCommon.IsIPv4(iPEndPoint.Address))
             {
                 peer.latency4 = receiveTime - sendTime;
                 long expectedReceive = (peer.latency4 / 2) + sendTime;
                 peer.offset = expectedReceive - remoteTime;
             }
             if (UdpMeshCommon.IsIPv6(iPEndPoint.Address))
             {
                 peer.latency6 = receiveTime - sendTime;
                 long expectedReceive = (peer.latency6 / 2) + sendTime;
                 peer.offset = expectedReceive - remoteTime;
             }
         }
         peer.AddRemoteEndpoint(iPEndPoint);
         if (UdpMeshCommon.IsIPv4(iPEndPoint.Address) && !peer.usev4)
         {
             peer.contactV4 = iPEndPoint;
             peer.usev4     = true;
         }
         if (UdpMeshCommon.IsIPv6(iPEndPoint.Address) && !peer.usev6)
         {
             peer.contactV6 = iPEndPoint;
             peer.usev6     = true;
         }
     }
 }
Beispiel #4
0
 private void HandleClientInfo(byte[] inputData, int inputDataLength, Guid serverGuid, IPEndPoint serverEndpoint)
 {
     lock (guidData)
     {
         int readPos = 24;
         if (inputDataLength - readPos < 17)
         {
             return;
         }
         Array.Copy(inputData, readPos, guidData, 0, 16);
         Guid receiveID = new Guid(guidData);
         if (!clients.ContainsKey(receiveID))
         {
             clients.Add(receiveID, new UdpPeer(receiveID));
         }
         UdpPeer client = clients[receiveID];
         readPos += 16;
         int v4Num = inputData[readPos];
         readPos++;
         for (int i = 0; i < v4Num; i++)
         {
             Array.Copy(inputData, readPos, tempClientAddress4, 0, 4);
             IPAddress ip = new IPAddress(tempClientAddress4);
             readPos += 4;
             Array.Copy(inputData, readPos, tempClientPort, 0, 2);
             UdpMeshCommon.FlipEndian(ref tempClientPort);
             int port = BitConverter.ToUInt16(tempClientPort, 0);
             client.AddRemoteEndpoint(new IPEndPoint(ip, port));
             readPos += 2;
         }
         if (inputDataLength - readPos < 1)
         {
             return;
         }
         int v6Num = inputData[readPos];
         readPos++;
         for (int i = 0; i < v6Num; i++)
         {
             Array.Copy(inputData, readPos, tempClientAddress6, 0, 16);
             IPAddress ip = new IPAddress(tempClientAddress6);
             readPos += 16;
             Array.Copy(inputData, readPos, tempClientPort, 0, 2);
             UdpMeshCommon.FlipEndian(ref tempClientPort);
             int port = BitConverter.ToUInt16(tempClientPort, 0);
             client.AddRemoteEndpoint(new IPEndPoint(ip, port));
             readPos += 2;
         }
     }
 }
Beispiel #5
0
        private void HandleClientInfo(byte[] inputData, Guid serverGuid, IPEndPoint serverEndpoint)
        {
            int readPos = 24;

            if (inputData.Length - readPos < 17)
            {
                return;
            }
            byte[] guidData = new byte[16];
            Array.Copy(inputData, readPos, guidData, 0, 16);
            Guid receiveID = new Guid(guidData);

            if (!clients.ContainsKey(receiveID))
            {
                clients.Add(receiveID, new UdpPeer(receiveID));
            }
            UdpPeer client = clients[receiveID];

            readPos += 16;
            int v4Num = inputData[readPos];

            readPos++;
            for (int i = 0; i < v4Num; i++)
            {
                if (inputData.Length - readPos < 6)
                {
                    return;
                }
                Array.Copy(inputData, readPos, tempClientAddress4, 0, 4);
                IPAddress ip = new IPAddress(tempClientAddress4);
                readPos += 4;
                Array.Copy(inputData, readPos, tempClientPort, 0, 2);
                UdpMeshCommon.FlipEndian(ref tempClientPort);
                int port = BitConverter.ToUInt16(tempClientPort, 0);
                client.AddRemoteEndpoint(new IPEndPoint(ip, port));
                readPos += 2;
            }
            if (inputData.Length - readPos < 1)
            {
                return;
            }
            int v6Num = inputData[readPos];

            readPos++;
            for (int i = 0; i < v6Num; i++)
            {
                if (inputData.Length - readPos < 18)
                {
                    return;
                }
                Array.Copy(inputData, readPos, tempClientAddress6, 0, 16);
                IPAddress ip = new IPAddress(tempClientAddress6);
                readPos += 16;
                Array.Copy(inputData, readPos, tempClientPort, 0, 2);
                UdpMeshCommon.FlipEndian(ref tempClientPort);
                int port = BitConverter.ToUInt16(tempClientPort, 0);
                client.AddRemoteEndpoint(new IPEndPoint(ip, port));
                readPos += 2;
            }

            /*
             * DebugLog("Updated endpoints for " + receiveID);
             * foreach (IPEndPoint endPoint in client.remoteEndpoints)
             * {
             *  DebugLog(endPoint);
             * }1
             * DebugLog("===");
             */
        }
Beispiel #6
0
        private void HandleHeartBeat(byte[] inputData, Guid clientGuid, IPEndPoint iPEndPoint)
        {
            if (inputData.Length != 32)
            {
                return;
            }
            UdpPeer peer = GetPeer(clientGuid);

            if (peer == null)
            {
                return;
            }
            peer.lastReceiveTime = DateTime.UtcNow.Ticks;
            byte[] replyBytes  = new byte[16];
            byte[] currentTime = BitConverter.GetBytes(DateTime.UtcNow.Ticks);
            UdpMeshCommon.FlipEndian(ref currentTime);
            Array.Copy(inputData, 24, replyBytes, 0, 8);
            Array.Copy(currentTime, 0, replyBytes, 8, 8);
            byte[] replyMessage = UdpMeshCommon.GetPayload(-202, replyBytes);
            if (UdpMeshCommon.IsIPv4(iPEndPoint.Address))
            {
                UdpMeshCommon.Send(clientSocketv4, replyMessage, iPEndPoint);
                if (!peer.usev4)
                {
                    byte[] notifyServerOfEndpoint = new byte[23];
                    Array.Copy(clientGuid.ToByteArray(), 0, notifyServerOfEndpoint, 0, 16);
                    notifyServerOfEndpoint[16] = 4;
                    byte[] endpointBytes = iPEndPoint.Address.GetAddressBytes();
                    if (endpointBytes.Length == 4)
                    {
                        Array.Copy(endpointBytes, 0, notifyServerOfEndpoint, 17, 4);
                    }
                    if (endpointBytes.Length == 16)
                    {
                        Array.Copy(endpointBytes, 12, notifyServerOfEndpoint, 17, 4);
                    }
                    byte[] portBytes = BitConverter.GetBytes((UInt16)iPEndPoint.Port);
                    UdpMeshCommon.FlipEndian(ref portBytes);
                    Array.Copy(portBytes, 0, notifyServerOfEndpoint, 21, 2);
                    byte[] notifyServerOfEndpointPayload = UdpMeshCommon.GetPayload(-103, notifyServerOfEndpoint);
                    UdpMeshCommon.Send(clientSocketv4, notifyServerOfEndpointPayload, serverEndpointv4);
                }
            }
            if (UdpMeshCommon.IsIPv6(iPEndPoint.Address))
            {
                UdpMeshCommon.Send(clientSocketv6, replyMessage, iPEndPoint);
                if (!peer.usev6)
                {
                    byte[] notifyServerOfEndpoint = new byte[35];
                    Array.Copy(clientGuid.ToByteArray(), 0, notifyServerOfEndpoint, 0, 16);
                    notifyServerOfEndpoint[16] = 6;
                    byte[] endpointBytes = iPEndPoint.Address.GetAddressBytes();
                    Array.Copy(endpointBytes, 0, notifyServerOfEndpoint, 17, 16);
                    byte[] portBytes = BitConverter.GetBytes((UInt16)iPEndPoint.Port);
                    UdpMeshCommon.FlipEndian(ref portBytes);
                    Array.Copy(portBytes, 0, notifyServerOfEndpoint, 33, 2);
                    byte[] notifyServerOfEndpointPayload = UdpMeshCommon.GetPayload(-103, notifyServerOfEndpoint);
                    UdpMeshCommon.Send(clientSocketv6, notifyServerOfEndpointPayload, serverEndpointv6);
                }
            }
        }
Beispiel #7
0
        private void ClientReport(byte[] inputData, Guid guid, IPEndPoint endpoint)
        {
            List <IPEndPoint> newEndpoints = new List <IPEndPoint>();

            lock (tempClientPort)
            {
                int readPos = 24;
                if (inputData.Length - readPos < 1)
                {
                    return;
                }
                int v4Num = inputData[readPos];
                readPos++;
                for (int i = 0; i < v4Num; i++)
                {
                    if (inputData.Length - readPos < 6)
                    {
                        return;
                    }
                    Array.Copy(inputData, readPos, tempClientAddress4, 0, 4);
                    IPAddress ip = new IPAddress(tempClientAddress4);
                    readPos += 4;
                    Array.Copy(inputData, readPos, tempClientPort, 0, 2);
                    UdpMeshCommon.FlipEndian(ref tempClientPort);
                    int port = BitConverter.ToUInt16(tempClientPort, 0);
                    newEndpoints.Add(new IPEndPoint(ip, port));
                    readPos += 2;
                }
                if (inputData.Length - readPos < 1)
                {
                    return;
                }
                int v6Num = inputData[readPos];
                readPos++;
                for (int i = 0; i < v6Num; i++)
                {
                    if (inputData.Length - readPos < 18)
                    {
                        return;
                    }
                    Array.Copy(inputData, readPos, tempClientAddress6, 0, 16);
                    IPAddress ip = new IPAddress(tempClientAddress6);
                    readPos += 16;
                    Array.Copy(inputData, readPos, tempClientPort, 0, 2);
                    UdpMeshCommon.FlipEndian(ref tempClientPort);
                    int port = BitConverter.ToUInt16(tempClientPort, 0);
                    newEndpoints.Add(new IPEndPoint(ip, port));
                    readPos += 2;
                }
                lock (clients)
                {
                    if (!clients.ContainsKey(guid))
                    {
                        clients.Add(guid, new UdpPeer(guid));
                        connectedGuidBytes = null;
                    }
                    UdpPeer client = clients[guid];
                    if (UdpMeshCommon.IsIPv4(endpoint.Address))
                    {
                        client.usev4     = true;
                        client.contactV4 = endpoint;
                    }
                    if (UdpMeshCommon.IsIPv6(endpoint.Address))
                    {
                        client.usev6     = true;
                        client.contactV6 = endpoint;
                    }
                    client.AddRemoteEndpoint(endpoint);
                    foreach (IPEndPoint tempEndPoint in newEndpoints)
                    {
                        client.AddRemoteEndpoint(tempEndPoint);
                    }
                    client.lastReceiveTime = DateTime.UtcNow.Ticks;
                }
            }
        }
Beispiel #8
0
 public void SendMessageToClient(Guid clientGuid, int type, byte[] data, int length)
 {
     lock (sendBuffer)
     {
         if (type < 0)
         {
             throw new IndexOutOfRangeException("Implementers must use positive ID's");
         }
         UdpPeer peer = GetPeer(clientGuid);
         if (peer == null)
         {
             return;
         }
         int sendBufferLength = UdpMeshCommon.GetPayload(type, data, length, sendBuffer);
         //We can use v4 or v6, let's select the lowest latency
         if (peer.usev4 && peer.usev6 && clientSocketv4 != null && clientSocketv6 != null)
         {
             if (peer.latency4 < peer.latency6)
             {
                 UdpMeshCommon.Send(clientSocketv4, sendBuffer, sendBufferLength, peer.contactV4);
             }
             else
             {
                 UdpMeshCommon.Send(clientSocketv6, sendBuffer, sendBufferLength, peer.contactV6);
             }
             return;
         }
         //Have to use V6, only v6 contact
         if (peer.usev6 && !peer.usev4 && clientSocketv6 != null)
         {
             UdpMeshCommon.Send(clientSocketv6, sendBuffer, sendBufferLength, peer.contactV6);
             return;
         }
         //Have to use V6, only v4 contact
         if (peer.usev4 && !peer.usev6 && clientSocketv4 != null)
         {
             UdpMeshCommon.Send(clientSocketv4, sendBuffer, sendBufferLength, peer.contactV4);
             return;
         }
         //We currently have no contact and must send through the server to establish contact.
         int relayBufferLength = 40 + sendBufferLength;
         //Initialise header if this is the first run, we can use the relayBuffer as it is still free.
         if (relayHeader == null)
         {
             int relayHeaderLength = UdpMeshCommon.GetPayload(-102, null, 0, relayBuffer);
             relayHeader = new byte[relayHeaderLength];
             Array.Copy(relayBuffer, 0, relayHeader, 0, relayHeaderLength);
         }
         Array.Copy(relayHeader, 0, relayBuffer, 0, relayHeader.Length);
         byte[] destination = clientGuid.ToByteArray();
         Array.Copy(destination, 0, relayBuffer, 24, 16);
         Array.Copy(sendBuffer, 0, relayBuffer, 40, sendBufferLength);
         if (connectedv6 && clientSocketv6 != null)
         {
             UdpMeshCommon.Send(clientSocketv6, relayBuffer, relayBufferLength, serverEndpointv6);
             return;
         }
         if (connectedv4 && clientSocketv4 != null)
         {
             UdpMeshCommon.Send(clientSocketv4, relayBuffer, relayBufferLength, serverEndpointv4);
             return;
         }
     }
 }
Beispiel #9
0
 private void HandleHeartBeat(byte[] inputData, int inputDataLength, Guid clientGuid, IPEndPoint iPEndPoint)
 {
     lock (buildBuffer)
     {
         lock (sendBuffer)
         {
             if (inputDataLength != 32)
             {
                 return;
             }
             UdpPeer peer = GetPeer(clientGuid);
             if (peer == null)
             {
                 return;
             }
             peer.lastReceiveTime = DateTime.UtcNow.Ticks;
             byte[] currentTime = BitConverter.GetBytes(DateTime.UtcNow.Ticks);
             UdpMeshCommon.FlipEndian(ref currentTime);
             Array.Copy(inputData, 24, heartbeatReplyBytes, 0, 8);
             Array.Copy(currentTime, 0, heartbeatReplyBytes, 8, 8);
             int length = UdpMeshCommon.GetPayload(-202, heartbeatReplyBytes, heartbeatReplyBytes.Length, sendBuffer);
             if (UdpMeshCommon.IsIPv4(iPEndPoint.Address))
             {
                 UdpMeshCommon.Send(clientSocketv4, sendBuffer, length, iPEndPoint);
             }
             if (UdpMeshCommon.IsIPv6(iPEndPoint.Address))
             {
                 UdpMeshCommon.Send(clientSocketv6, sendBuffer, length, iPEndPoint);
             }
             if (UdpMeshCommon.IsIPv4(iPEndPoint.Address))
             {
                 if (!peer.usev4)
                 {
                     Array.Copy(clientGuid.ToByteArray(), 0, buildBuffer, 0, 16);
                     buildBuffer[16] = 4;
                     byte[] endpointBytes = iPEndPoint.Address.GetAddressBytes();
                     if (endpointBytes.Length == 4)
                     {
                         Array.Copy(endpointBytes, 0, buildBuffer, 17, 4);
                     }
                     if (endpointBytes.Length == 16)
                     {
                         Array.Copy(endpointBytes, 12, buildBuffer, 17, 4);
                     }
                     byte[] portBytes = BitConverter.GetBytes((UInt16)iPEndPoint.Port);
                     UdpMeshCommon.FlipEndian(ref portBytes);
                     Array.Copy(portBytes, 0, buildBuffer, 21, 2);
                     int sendLength = UdpMeshCommon.GetPayload(-103, buildBuffer, 25, sendBuffer);
                     UdpMeshCommon.Send(clientSocketv4, sendBuffer, sendLength, serverEndpointv4);
                 }
             }
             if (UdpMeshCommon.IsIPv6(iPEndPoint.Address))
             {
                 if (!peer.usev6)
                 {
                     Array.Copy(clientGuid.ToByteArray(), 0, buildBuffer, 0, 16);
                     buildBuffer[16] = 6;
                     byte[] endpointBytes = iPEndPoint.Address.GetAddressBytes();
                     Array.Copy(endpointBytes, 0, buildBuffer, 17, 16);
                     byte[] portBytes = BitConverter.GetBytes((UInt16)iPEndPoint.Port);
                     UdpMeshCommon.FlipEndian(ref portBytes);
                     Array.Copy(portBytes, 0, buildBuffer, 33, 2);
                     int sendLength = UdpMeshCommon.GetPayload(-103, buildBuffer, 35, sendBuffer);
                     UdpMeshCommon.Send(clientSocketv6, sendBuffer, sendLength, serverEndpointv6);
                 }
             }
         }
     }
 }