Beispiel #1
0
 void helpme()
 {
     Destroy(CurrentLvl);
     Destroy(AllDominos);
     AllDominos         = new GameObject();
     AllDominos.name    = "AllDominos";
     CurrentLvl         = Instantiate(level_heart_help);
     mStarter           = CurrentLvl.GetComponentInChildren <Startdomino>();
     MissionCompleteNum = 0;
     mDonimoTotalNum    = 0;
     ListDominos.Clear();
     IsStartPush = false;
     mUIcontroller.ResetButton();
     mUIcontroller.HideFailedImage();
     mAudioM.d_restart.Play();
 }
Beispiel #2
0
 void Start()
 {
     mUIcontroller   = GetComponent <UIcontroller>();
     mAudioM         = DominoAudioManger.Instance;
     AllDominos      = new GameObject();
     AllDominos.name = "AllDominos";
     ListDominos     = new List <DominosController>();
     CurrentLvl      = Instantiate(Level_heart);
     if (CurrentLvl != null)
     {
         mStarter = CurrentLvl.GetComponentInChildren <Startdomino>();
     }
     MissionCompleteNum = 0;
     mDonimoTotalNum    = 0;
     IsStartPush        = false;
 }
Beispiel #3
0
 public void backDonimo()
 {
     if (IsStartPush)
     {
         Destroy(CurrentLvl);
         CurrentLvl         = Instantiate(Level_heart);
         mStarter           = CurrentLvl.GetComponentInChildren <Startdomino>();
         MissionCompleteNum = 0;
         for (int i = 0; i < mDonimoTotalNum; i++)
         {
             ListDominos[i].getupagain();
         }
         IsStartPush = false;
         mUIcontroller.turnButton();
         mUIcontroller.HideFailedImage();
         mAudioM.d_restart.Play();
     }
 }