void helpme() { Destroy(CurrentLvl); Destroy(AllDominos); AllDominos = new GameObject(); AllDominos.name = "AllDominos"; CurrentLvl = Instantiate(level_heart_help); mStarter = CurrentLvl.GetComponentInChildren <Startdomino>(); MissionCompleteNum = 0; mDonimoTotalNum = 0; ListDominos.Clear(); IsStartPush = false; mUIcontroller.ResetButton(); mUIcontroller.HideFailedImage(); mAudioM.d_restart.Play(); }
void Start() { mUIcontroller = GetComponent <UIcontroller>(); mAudioM = DominoAudioManger.Instance; AllDominos = new GameObject(); AllDominos.name = "AllDominos"; ListDominos = new List <DominosController>(); CurrentLvl = Instantiate(Level_heart); if (CurrentLvl != null) { mStarter = CurrentLvl.GetComponentInChildren <Startdomino>(); } MissionCompleteNum = 0; mDonimoTotalNum = 0; IsStartPush = false; }
public void backDonimo() { if (IsStartPush) { Destroy(CurrentLvl); CurrentLvl = Instantiate(Level_heart); mStarter = CurrentLvl.GetComponentInChildren <Startdomino>(); MissionCompleteNum = 0; for (int i = 0; i < mDonimoTotalNum; i++) { ListDominos[i].getupagain(); } IsStartPush = false; mUIcontroller.turnButton(); mUIcontroller.HideFailedImage(); mAudioM.d_restart.Play(); } }