public override void execute(TouhouCardEngine.CardEngine engine) { //玩家的最大能量加1但是不超过10,充满玩家的能量。 engine.setProp("currentPlayer", player); engine.setMaxGem(player, player.getProp <int>("maxGem") + 1); engine.setGem(player, player.getProp <int>("maxGem")); //抽一张牌 engine.draw(player); //使随从可以攻击 foreach (Card card in player["Field"]) { card.setProp("isReady", true); card.setProp("attackTimes", 0); } //开始烧绳倒计时 //Task.Run(() => //{ // Thread.Sleep(20000); // //开始烧绳 // engine.doEvent(new CountDownEvent(player, 10)); //}); }
public override void execute(TouhouCardEngine.CardEngine engine) { //决定玩家行动顺序 List <Player> remainedList = new List <Player>(engine.getPlayers()); Player[] sortedPlayers = new Player[remainedList.Count]; for (int i = 0; i < sortedPlayers.Length; i++) { int index = engine.randomInt(0, remainedList.Count - 1); sortedPlayers[i] = remainedList[index]; remainedList.RemoveAt(index); } engine.setProp("sortedPlayers", sortedPlayers); //创建主人公和技能卡 Card[] masterCards = sortedPlayers.Select(p => { return(p["Master"][0]); }).ToArray(); foreach (Card card in masterCards) { card.setProp("life", 10); engine.registerCard(card); } Card[] skillCards = sortedPlayers.Select(p => { return(p["Skill"][0]); }).ToArray(); foreach (Card card in skillCards) { engine.registerCard(card); } //洗牌,然后抽初始卡牌 for (int i = 0; i < sortedPlayers.Length; i++) { if (engine.getProp <bool>("shuffle")) { sortedPlayers[i]["Deck"].shuffle(engine); } int count = i == 0 ? 3 : 4; Card[] cards = sortedPlayers[i]["Deck"][sortedPlayers[i]["Deck"].count - count, sortedPlayers[i]["Deck"].count - 1]; sortedPlayers[i]["Deck"].moveTo(cards, sortedPlayers[i]["Init"], 0); engine.registerCards(cards); } }