Beispiel #1
0
 public override void execute(TouhouCardEngine.CardEngine engine)
 {
     Thread.Sleep((int)time * 1000);
     //强制结束回合
     engine.doEvent(new TimeOutEvent(player));
     engine.turnEnd(player);
 }
Beispiel #2
0
        public override void execute(TouhouCardEngine.CardEngine engine)
        {
            //造成伤害
            List <Card> deathList = new List <Card>();

            for (int i = 0; i < cards.Length; i++)
            {
                if (amounts[i] > cards[i].getProp <int>("life"))
                {
                    amounts[i] = cards[i].getProp <int>("life");
                }
                cards[i].setProp("life", PropertyChangeType.add, -amounts[i]);
                if (cards[i].getProp <int>("life") <= 0)
                {
                    deathList.Add(cards[i]);
                }
            }
            if (deathList.Count > 0)
            {
                engine.doEvent(new DeathEvent(deathList.ToArray()));
            }
        }
Beispiel #3
0
 public static void use(this TouhouCardEngine.CardEngine engine, Player player, Card card, int position, Card[] targetCards)
 {
     engine.doEvent(new UseEvent(player, card, position, targetCards));
 }
Beispiel #4
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 public static void turnStart(this TouhouCardEngine.CardEngine engine, Player player)
 {
     engine.doEvent(new TurnStartEvent(player));
 }
 public static void initReplace(this TouhouCardEngine.CardEngine engine, Player player, Card[] cards)
 {
     engine.doEvent(new InitReplaceEvent(player, cards));
 }
 public static void attack(this TouhouCardEngine.CardEngine engine, Player player, Card card, Card targetCard)
 {
     engine.doEvent(new AttackEvent(player, card, targetCard));
 }
 public static void start(this TouhouCardEngine.CardEngine engine)
 {
     engine.doEvent(new StartEvent());
 }
Beispiel #8
0
 public static void init(this TouhouCardEngine.CardEngine engine)
 {
     engine.doEvent(new InitEvent());
 }