public override void Update(GameTime gameTime, Vector2 gravity) { topWater.Update(gameTime); updatePlatformState(); updatePosition(gravity); }
public void Update(GameTime gameTime, Vector2 gravity) { updatePlatformState(); updatePosition(gravity); imageSheet.position = position; imageSheet.Update(gameTime); }
public void update(GameTime gameTime, Camera camera) { floatIncrementTimer++; if (animatingDown) { if (floatIncrementTimer > floatIncrementTimerMax) { centerPosition.Y += 1; floatIncrementTimer = 0; } if (centerPosition.Y > startCenterPosition.Y + 3) { animatingUp = true; animatingDown = false; } } else if (animatingUp) { if (floatIncrementTimer > floatIncrementTimerMax) { centerPosition.Y -= 1; floatIncrementTimer = 0; } if (centerPosition.Y < startCenterPosition.Y - 3) { animatingDown = true; animatingUp = false; } } imageSheet.Update(gameTime); }
public void update(GameTime gameTime, Camera camera) { imageSheet.position = worldPosition; imageSheet.Update(gameTime); }
//remember replace gravity with environment class eventually public void Update(GameTime gameTime) { playerImageSheet.position = currentWorldPosition; playerImageSheet.Update(gameTime); }
public void update(GameTime gameTime) { bearTrapImage.Update(gameTime); }
public void update(GameTime gameTime) { baseTileImage.Update(gameTime); }
public void update(GameTime gameTime, Camera camera) { imageSheet.Update(gameTime); }