public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet) { case "BD": BasicHandler.ProcessBasicDateRequest(Client); break; case "GI": GameInformationHandler.ProcessGameInformationRequest(Client); break; } }
public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet) { case "BD": BasicHandler.ProcessBasicDateRequest(Client); break; case "GI": GameInformationHandler.ProcessGameInformationRequest(Client); break; } }