public static void ProcessPacket(WorldClient Client, string Packet)
        {
            switch (Packet)
            {
                case "BD":
                    BasicHandler.ProcessBasicDateRequest(Client);
                    break;

                case "GI":
                    GameInformationHandler.ProcessGameInformationRequest(Client);
                    break;
            }
        }
Beispiel #2
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        public static void ProcessPacket(WorldClient Client, string Packet)
        {
            try
            {
                switch (Client.GetState())
                {
                case WorldState.STATE_NON_AUTHENTIFIED:
                    AuthHandler.ProcessAuth(Client, Packet);
                    break;

                case WorldState.STATE_AUTHENTIFIED:
                    CharacterScreenHandler.ProcessPacket(Client, Packet);
                    break;

                case WorldState.STATE_CHARACTER_SELECTION:
                    CharacterSelectionHandler.ProcessPacket(Client, Packet);
                    break;

                case WorldState.STATE_GAME_CREATE:
                    GameCreateHandler.ProcessPacket(Client, Packet);
                    break;

                case WorldState.STATE_GAME_INFORMATION:
                    GameInformationHandler.ProcessPacket(Client, Packet);
                    break;

                case WorldState.STATE_IN_GAME:
                    GameHandler.ProcessPacket(Client, Packet);
                    break;
                }
            }
            catch (Exception ex)
            {
                Logger.Error("PacketProcessor::ProcessPacket() unknow error " + ex.ToString());
            }
        }