Beispiel #1
0
        public static void ReadTables()
        {
            //读取所有表
            CommonItem    = new CommonItem(TableReadBase.GetTableText("CommonItem"), false);
            GameDataValue = new GameDataValue(TableReadBase.GetTableText("GameDataValue"), false);
            Gem           = new Gem(TableReadBase.GetTableText("Gem"), false);
            GemExAttr     = new GemExAttr(TableReadBase.GetTableText("GemExAttr"), false);
            MonsterBase   = new MonsterBase(TableReadBase.GetTableText("MonsterBase"), false);
            Recharge      = new Recharge(TableReadBase.GetTableText("Recharge"), false);
            SkillBase     = new SkillBase(TableReadBase.GetTableText("SkillBase"), false);
            StageInfo     = new StageInfo(TableReadBase.GetTableText("StageInfo"), false);
            StrDictionary = new StrDictionary(TableReadBase.GetTableText("StrDictionary"), false);
            Weapon        = new Weapon(TableReadBase.GetTableText("Weapon"), false);

            //初始化所有表
            CommonItem.CoverTableContent();
            GameDataValue.CoverTableContent();
            Gem.CoverTableContent();
            GemExAttr.CoverTableContent();
            MonsterBase.CoverTableContent();
            Recharge.CoverTableContent();
            SkillBase.CoverTableContent();
            StageInfo.CoverTableContent();
            StrDictionary.CoverTableContent();
            Weapon.CoverTableContent();
        }
Beispiel #2
0
        public static void ReadTables()
        {
            //读取所有表
            BuffInfo                 = new BuffInfo(TableReadBase.GetTableText("BuffInfo"), false);
            EquipInfo                = new EquipInfo(TableReadBase.GetTableText("EquipInfo"), false);
            FightInfo                = new FightInfo(TableReadBase.GetTableText("FightInfo"), false);
            GirlCapturers            = new GirlCapturers(TableReadBase.GetTableText("GirlCapturers"), false);
            GirlCaptureScene         = new GirlCaptureScene(TableReadBase.GetTableText("GirlCaptureScene"), false);
            GirlInfo                 = new GirlInfo(TableReadBase.GetTableText("GirlInfo"), false);
            GirlLevelInfo            = new GirlLevelInfo(TableReadBase.GetTableText("GirlLevelInfo"), false);
            GuestInfo                = new GuestInfo(TableReadBase.GetTableText("GuestInfo"), false);
            SkillInfo                = new SkillInfo(TableReadBase.GetTableText("SkillInfo"), false);
            DropGroup                = new DropGroup(TableReadBase.GetTableText("BaseFunc/DropGroup"), false);
            DropItem                 = new DropItem(TableReadBase.GetTableText("BaseFunc/DropItem"), false);
            FightCapter              = new FightCapter(TableReadBase.GetTableText("BaseFunc/FightCapter"), false);
            FightScene               = new FightScene(TableReadBase.GetTableText("BaseFunc/FightScene"), false);
            GlobalDefine             = new GlobalDefine(TableReadBase.GetTableText("BaseFunc/GlobalDefine"), false);
            ItemInfo                 = new ItemInfo(TableReadBase.GetTableText("BaseFunc/ItemInfo"), false);
            Lottery                  = new Lottery(TableReadBase.GetTableText("BaseFunc/Lottery"), false);
            MissionInfo              = new MissionInfo(TableReadBase.GetTableText("BaseFunc/MissionInfo"), false);
            ShopItem                 = new ShopItem(TableReadBase.GetTableText("BaseFunc/ShopItem"), false);
            ShopTable                = new ShopTable(TableReadBase.GetTableText("BaseFunc/ShopTable"), false);
            ShowInfo                 = new ShowInfo(TableReadBase.GetTableText("BaseFunc/ShowInfo"), false);
            DropItem_Currency        = new DropItem_Currency(TableReadBase.GetTableText("BaseFunc/DropTypes/DropItem_Currency"), false);
            DropItem_Equip           = new DropItem_Equip(TableReadBase.GetTableText("BaseFunc/DropTypes/DropItem_Equip"), false);
            ItemType_AddDiamond      = new ItemType_AddDiamond(TableReadBase.GetTableText("BaseFunc/ItemTypes/ItemType_AddDiamond"), false);
            ItemType_AddGold         = new ItemType_AddGold(TableReadBase.GetTableText("BaseFunc/ItemTypes/ItemType_AddGold"), false);
            ItemType_AddTili         = new ItemType_AddTili(TableReadBase.GetTableText("BaseFunc/ItemTypes/ItemType_AddTili"), false);
            ItemType_Packet          = new ItemType_Packet(TableReadBase.GetTableText("BaseFunc/ItemTypes/ItemType_Packet"), false);
            MissionCheck_CatchGirl   = new MissionCheck_CatchGirl(TableReadBase.GetTableText("BaseFunc/MissionChecks/MissionCheck_CatchGirl"), false);
            MissionCheck_Gold        = new MissionCheck_Gold(TableReadBase.GetTableText("BaseFunc/MissionChecks/MissionCheck_Gold"), false);
            MissionCheck_PassStage   = new MissionCheck_PassStage(TableReadBase.GetTableText("BaseFunc/MissionChecks/MissionCheck_PassStage"), false);
            MissionCheck_SpecilFight = new MissionCheck_SpecilFight(TableReadBase.GetTableText("BaseFunc/MissionChecks/MissionCheck_SpecilFight"), false);
            MissionCheck_WebcamFight = new MissionCheck_WebcamFight(TableReadBase.GetTableText("BaseFunc/MissionChecks/MissionCheck_WebcamFight"), false);
            Impact_AttrChange        = new Impact_AttrChange(TableReadBase.GetTableText("BuffImpact/Impact_AttrChange"), false);
            Impact_ModifyCul         = new Impact_ModifyCul(TableReadBase.GetTableText("BuffImpact/Impact_ModifyCul"), false);
            FightObjPlan_Fixed       = new FightObjPlan_Fixed(TableReadBase.GetTableText("FightObjPlan/FightObjPlan_Fixed"), false);
            FightObjPlan_Random      = new FightObjPlan_Random(TableReadBase.GetTableText("FightObjPlan/FightObjPlan_Random"), false);

            //初始化所有表
            BuffInfo.CoverTableContent();
            EquipInfo.CoverTableContent();
            FightInfo.CoverTableContent();
            GirlCapturers.CoverTableContent();
            GirlCaptureScene.CoverTableContent();
            GirlInfo.CoverTableContent();
            GirlLevelInfo.CoverTableContent();
            GuestInfo.CoverTableContent();
            SkillInfo.CoverTableContent();
            DropGroup.CoverTableContent();
            DropItem.CoverTableContent();
            FightCapter.CoverTableContent();
            FightScene.CoverTableContent();
            GlobalDefine.CoverTableContent();
            ItemInfo.CoverTableContent();
            Lottery.CoverTableContent();
            MissionInfo.CoverTableContent();
            ShopItem.CoverTableContent();
            ShopTable.CoverTableContent();
            ShowInfo.CoverTableContent();
            DropItem_Currency.CoverTableContent();
            DropItem_Equip.CoverTableContent();
            ItemType_AddDiamond.CoverTableContent();
            ItemType_AddGold.CoverTableContent();
            ItemType_AddTili.CoverTableContent();
            ItemType_Packet.CoverTableContent();
            MissionCheck_CatchGirl.CoverTableContent();
            MissionCheck_Gold.CoverTableContent();
            MissionCheck_PassStage.CoverTableContent();
            MissionCheck_SpecilFight.CoverTableContent();
            MissionCheck_WebcamFight.CoverTableContent();
            Impact_AttrChange.CoverTableContent();
            Impact_ModifyCul.CoverTableContent();
            FightObjPlan_Fixed.CoverTableContent();
            FightObjPlan_Random.CoverTableContent();
        }