Beispiel #1
0
 /// <summary>
 /// 移除定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RemoveTimeAction(TimeAction action)
 {
     m_TimeActionList.Remove(action);
 }
Beispiel #2
0
 /// <summary>
 /// 注册定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RegisterTimeAction(TimeAction action)
 {
     m_TimeActionList.AddLast(action);
 }
Beispiel #3
0
 /// <summary>
 /// 移除定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RemoveTimeAction(TimeAction action)
 {
     m_TimeManager.RemoveTimeAction(action);
     GameEntry.Pool.EnqueueClassObject(action);
 }
Beispiel #4
0
        /// <summary>
        /// 创建定时器
        /// </summary>
        /// <returns></returns>
        public TimeAction CreateTimeAction()
        {
            TimeAction action = GameEntry.Pool.DequeueClassObject <TimeAction>();

            return(action);
        }
Beispiel #5
0
 /// <summary>
 /// 注册定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RegisterTimeAction(TimeAction action)
 {
     m_TimeManager.RegisterTimeAction(action);
 }