protected void PlayerLeaveServer(PlayerConnectionEventArgs args) { foreach (Channel c in Channels) { if (c.ContainsPlayer(args.Player)) { c.Leave(args.Player); break; } } }
protected void PlayerJoinServer(PlayerConnectionEventArgs args) { if (AutoJoin && DefaultChannel != null) { args.Player.SendInfoMessage(String.Format("Channels: You're entering {0} channel", DefaultChannel.Name)); DefaultChannel.Join(args.Player); } }