void OnNewWave(int waveID) { int totalWaveCount = SpawnManager.GetTotalWaveCount(); string text = totalWaveCount > 0 ? "/" + totalWaveCount : ""; txtWave.text = "WAVE " + waveID + text; if (GameControl.IsGameStarted()) { buttonSpawn.SetActive(false); } }
void OnNewWave(int waveID) { int totalWaveCount = SpawnManager.GetTotalWaveCount(); string text = totalWaveCount > 0 ? "/" + totalWaveCount : ""; txtWave.text = waveID + text; butSpawn.rectT.localPosition = new Vector3(0, 99999, 0); if (waveID > 0) { butSpawn.label.text = "Next Wave"; } }
void UpdateWaveDisplay(int wave) { //lbWave.text="wave-"+wave+(!SpawnManager.IsEndlessMode() ? "/"+SpawnManager.GetTotalWaveCount() : "" ); waveItem.lbMain.text = wave + (!SpawnManager.IsEndlessMode() ? "/" + SpawnManager.GetTotalWaveCount() : ""); //buttonSpawn.SetActive(false); }