Beispiel #1
0
        void OnNewWave(int waveID)
        {
            int    totalWaveCount = SpawnManager.GetTotalWaveCount();
            string text           = totalWaveCount > 0 ? "/" + totalWaveCount : "";

            txtWave.text = "WAVE " + waveID + text;
            if (GameControl.IsGameStarted())
            {
                buttonSpawn.SetActive(false);
            }
        }
Beispiel #2
0
        void OnNewWave(int waveID)
        {
            int    totalWaveCount = SpawnManager.GetTotalWaveCount();
            string text           = totalWaveCount > 0 ? "/" + totalWaveCount : "";

            txtWave.text = waveID + text;

            butSpawn.rectT.localPosition = new Vector3(0, 99999, 0);
            if (waveID > 0)
            {
                butSpawn.label.text = "Next Wave";
            }
        }
Beispiel #3
0
 void UpdateWaveDisplay(int wave)
 {
     //lbWave.text="wave-"+wave+(!SpawnManager.IsEndlessMode() ? "/"+SpawnManager.GetTotalWaveCount() : "" );
     waveItem.lbMain.text = wave + (!SpawnManager.IsEndlessMode() ? "/" + SpawnManager.GetTotalWaveCount() : "");
     //buttonSpawn.SetActive(false);
 }