Beispiel #1
0
        public _Status UpdateStatus()
        {
            if (status != _Status.Purchased)
            {
                status = _Status.Ready;

                //check evel		 status=_Status.InsufficientLvl;
                if (minLevel > 0 && minLevel > GameControl.GetHighestLevelID())
                {
                    status = _Status.InsufficientLvl;
                }
                if (minWave > 0 && minWave > SpawnManager.GetCurrentWaveIndex() + 1)
                {
                    status = _Status.InsufficientWave;
                }
                if (minPerkCount >= 0 && minPerkCount > PerkManager.GetPurchasedPerkCount())
                {
                    status = _Status.InsufficientPP;
                }

                VerifyPrereq();
                if (prereq.Count > 0)
                {
                    return(status = _Status.PrereqNoMet);
                }
            }
            return(status);
        }