Beispiel #1
0
		//select a unit, setup the walkable, attackable tiles and what not
		public static void SelectUnit(Unit unit){
			ClearAllTile();
			//unit.tile.SetState(_TileState.Selected);
			if(unit.CanMove()) instance.SetupWalkableTileList(unit);
			if(unit.CanAttack()) instance.SetupAttackableTileList(unit);
			//instance.indicatorSelected.position=unit.tile.GetPos();
			OverlayManager.SelectUnit(unit);
		}